State of the Game: 12 Months later, I'm Impressed

CHUNKY QUEEFS·12/22/2014, 12:54:39 AM·1 votes·310 views

Really start of season 3, it was going to be my first full season of league and I wanted to make a big push. Honestly I don't think the game was ready, and It left me with MANY frustrations, that many of us shared. Instead of fighting and dodging 3 day bans due to "Extreme international Feeders" (Thanks Lyte for that term) and other key missing features that we didn't have roughly a year ago (Awkward Tribunal system that really didn't work)

I would get physically upset every new skin or OP champion came out without (In my opinion) finishing the game or helping the community. I sincerely felt like the people who made the game, never REALLY played it.

There will always be the occasional derp, bad lane synergy with a stranger, toxic ass, or flat out bad / intentional feeder; but getting through promotion without carrying the entire team on your back just wasn't even plausible- and duo queues with a Plat 2 and a bronze 5 was common and always a loss.

I feel I owe the boards and the people who actually may have paid attention to my blunt, hot headed posts that tip toed carefully on topics that any people didn't like reading (Again, Love the term Extreme International Feeders) a cheers- I'm **sure **the crack-downs and changes would have happened without my handful of meaningless threads, but I'm glad I made them.

To be honest, It's hard for some of us hardcore competitive oldschool gamers to lose that rage-filled 105wpm typing, but these 40 game chat bans straightened me out after a few (kik)

I feel this game could have really gone either way by this time. And RIOT put in a TON of money into the dev and ultimately care of the average gamer trying to have a good time, and make some cool plays. Back to buying big ass RP cards and getting every skin ever.

Tip of the Hat Caitlyn

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