Fiora nerf thoughts
Fiora is finally getting nerfs, which are needed. However I think they are nerfing the wrong thing. No one was complaining about her movement speed being a problem. It is her damage that is too high in the early levels.
Currently vital hits do 2% hp base true damage + x% per x bonus ad ( not sure what the other numbers are but not relevant for this)
Why not do something like make the base portion scale per level. Ex lv 1- 0%, lv 6- 1%, lv 11- 2% (doesnt have to be those exact values)
Thoughts?
Maybe this isn't the best answer but something about her early game needs to be weaker. Q mana costs being much higher early on could work.