Aatrox's kit feels a bit unsynergistic (Revive and E Change)

Rogue Redux··4 votes·650 views

Aatrox to me is a melee duelist who excels at extended trades. I feel as though his E doesn't have value beyond poking in laning phase. The travel/missile speed isn't nearly good enough to chase your target with. He cant really stay on his target without Botrk active. The 2 key differences between Aatrox and the juggernauts are that: 1. he doesn't burst like the juggernauts do/can and 2. he doesn't have a reliable spell to stay glued to his target. His Q can knock-up but that alone doesn't allow him to stick to his target. I compare him to juggernauts because he is weak to kiting just as much as they are.

I propose his E be changed to help with his problem being kited. Insert Ability Name- E Active- Aatrox slams his blade into the ground damaging and rooting targets in a chosen area for .5 seconds. After the root wears off, all targets effected will be slowed by X % for X Seconds.

Slow or Duration could scale with rank or E. Ability also synergies with his Q. Currently his E provides a negligible slow that for the most part is unreliable.

Revive Portion of Passive. The current issue with it is that you being down only allows the enemy to get their abilities off of cool down while you heal. Once recovered the enemy can simply burst you. The heal is very weak in comparison to similar passives. That is okay due to the attack speed steroid that it provides. I propose once Aatrox gets below 25% Max health he consumes all blood well "stacks" over 3 seconds (while not being impaired) and heals for X + X per "stack" consumed. This allows him to continue fighting without allowing the enemy to get the advantage and prepare for his revive. The tradeoff is that he can be bursted through the heal. This change would be similar the Volibears's passive but obviously weaker due to the passive having a second function.

New to the forums, so sorry if the post is sloppy :P

6 Comments

HopFrogger1 votes

There have been many posts on this forum about how to balance Aatrox. It's difficult. If you take away his E, then he can no longer poke, which is the only way he can CS against his counters. If you buff his W, he could spin wildly out of balance.

The one change that I think many can support is buffing his Q so it's either not interruptible or has a much, much faster cast time. Currently, anyone and his mother can interrupt his Q, leaving him totally stranded.

Rogue Redux1 votes

E change I proposed would still allow him to get Cs because it would be ranged. I do however agree that his Q needs a QoL change because of how easily it is interrupted.

HopFrogger1 votes

[{quoted}](name=Rogue Redux,realm=NA,application-id=3ErqAdtq,discussion-id=o1XwyXio,comment-id=00000000,timestamp=2015-10-02T04:23:50.263+0000)

E change I proposed would still allow him to get Cs because it would be ranged. I do however agree that his Q needs a QoL change because of how easily it is interrupted.

From how you worded the ability, it sounds like an area of effect around Aatrox. If it's a target circle as an ability, I'm not sure if you're accomplishing a big change.

Rogue Redux1 votes

His largest issue is that he is far to easily kited. Having an ranged root would help keep his target within range that he doesn't give that enemy a free kill. I think it would do wonders for him.

HopFrogger1 votes

[{quoted}](name=Rogue Redux,realm=NA,application-id=3ErqAdtq,discussion-id=o1XwyXio,comment-id=0000000000000000,timestamp=2015-10-02T04:29:51.082+0000)

His largest issue is that he is far to easily kited. Having an ranged root would help keep his target within range that he doesn't give that enemy a free kill. I think it would do wonders for him.

Here are my Aatrox games, if you're wondering how to better build him. I'm no pro, by any means, but he got me to G1 at least. Shrug.

http://matchhistory.na.leagueoflegends.com/en/#match-history/NA/32419498?champion=266

He only works if you get a movement speed item, as you suggest. Phage or early BORK. Mallet works too, sometimes.

Rogue Redux1 votes

Dead Man's Plate is extremely good on him. Botrk and hydra are a must. Visage is the best MR item on him by far. I've tried Zephyr on him and it works very well if you take boots that aren't mercs since tenacity stacking isn't very effective. Thanks for the recommendation

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