Aatrox's kit feels a bit unsynergistic (Revive and E Change)
Aatrox to me is a melee duelist who excels at extended trades. I feel as though his E doesn't have value beyond poking in laning phase. The travel/missile speed isn't nearly good enough to chase your target with. He cant really stay on his target without Botrk active. The 2 key differences between Aatrox and the juggernauts are that: 1. he doesn't burst like the juggernauts do/can and 2. he doesn't have a reliable spell to stay glued to his target. His Q can knock-up but that alone doesn't allow him to stick to his target. I compare him to juggernauts because he is weak to kiting just as much as they are.
I propose his E be changed to help with his problem being kited. Insert Ability Name- E Active- Aatrox slams his blade into the ground damaging and rooting targets in a chosen area for .5 seconds. After the root wears off, all targets effected will be slowed by X % for X Seconds.
Slow or Duration could scale with rank or E. Ability also synergies with his Q. Currently his E provides a negligible slow that for the most part is unreliable.
Revive Portion of Passive. The current issue with it is that you being down only allows the enemy to get their abilities off of cool down while you heal. Once recovered the enemy can simply burst you. The heal is very weak in comparison to similar passives. That is okay due to the attack speed steroid that it provides. I propose once Aatrox gets below 25% Max health he consumes all blood well "stacks" over 3 seconds (while not being impaired) and heals for X + X per "stack" consumed. This allows him to continue fighting without allowing the enemy to get the advantage and prepare for his revive. The tradeoff is that he can be bursted through the heal. This change would be similar the Volibears's passive but obviously weaker due to the passive having a second function.
New to the forums, so sorry if the post is sloppy :P