Some Preseason stuff that need to be fixed

Mr Scarface Zeus··7 votes·588 views

So this is not a post about "Hurr durr Rito this patch sucks i will quit the game" like the 90% of the posts right now!

This is some of my ideas that i think it would make this patch a bit more balanced

So lets Start.

1-Gameplay Bounty System===> its Good everyone on the team win money for the shutdown i like it Minions Pushing===> Hmm this is kinda weird special in 5vs4 games this would be bad riot really need to think good before they release it on 5.23 that thing needed to be buffed because it would just make game games that are a bit behind to not be able to come back at all so the game its starting to become one sided very early on! Ranked Premade===> Just NO like seriously i just dont like it its would create huge amount of toxicity for me if riot want to release this ranked premade they need to put a voice chat on the same release! why? so you can be able to talk with the premades if you are alone or the premades are3 so the 2 solo players to be able to communicate because the 3 premades they may use a program that you dont have it so it would make you unable to communicate with them and if the enemy team is 5 premades they would win because they would have better communication so if riot wants Dynamic Queue they need to release VOICE CHAT Jungle===>Jungle need to be fixed why? because right now jungle make some junglers to not be able to clear fast because if you play a naut or rammus jungle and you take the medalion you lose too much hp if you take machete you lose all your mana so your clear speed is way too low and push many champions out of the jungle for me the medalion and the machete need to be one item and to cost 450g in that case you would have mana sustain and life steal but you would be allowed to buy only one POT so pretty much it would be like season 5 but a bit more balanced because now you would only have 1 pot for sustain but you will have a normal clear! This is just my idea it kinda need more fix because right now jungle is a bit bad

2-Champions Graves===> Way too strong need to be nerfed asap Cait===> the rework is good but the numbers are off the numbers need some tuned down right now everyone on diamond/master/challenger they auto lock Cait she is a bit too strong some of her numbers need to be tuned down Quinn====> i am not sure yet but she seem a bit strong but i am not sure yet it need more testing Yasuo ===> He need nerfs the new items and masteries push him over the edge and its not "we would tune down the mastery that heal every crit" its the fact that with 2 tier 1 critical items he can hit 100% critical strike this is TOO much need to be nerfed his passive need to be removed Trynd===> need some nerfs too people ask for tryndamere nerfs for years now but he was always the champion that you go like meh not many people play him CC him out sustain him in lane and stuff like that but now the new items and the new masteries make him too strong so he need to be tuned down Fiora===>Just need nerfs not something to say here people on boards have already create good posts about how to balance fiora riot really need to nerf fiora already

3-Masteries Ferocity Tree

Fury ATTACK SPEED 0.8/1.6/2.4/3.2/4%===> ATTACK SPEED 0.8/1.6/2.4/3.2/4% And Melee only 1/2.50/3/3.50/4 Attack Damage (Why +4 AD on melee only? Because melee champions NEED to be stronger than the range champions early one this is the LAW for 5 years and for every MOBA game so riot need to make this change so the melee champions to have more AD early one vs ADC and to be able to trade with them in top lane if they get in range)

Sorcery INCREASED DAMAGE FROM ABILITIES 0.4/0.8/1.2/1.6/2%====> INCREASED DAMAGE FROM ABILITIES 0.4/0.8/1.2/1.6/2%+1/2/3/4/5 CDR (Mages need to have their CDR back plus this would be the REAL choice if you are AD now you would have to choose what you want CDR and increase damage ability or some better AD ratios and Attack speed? this change would make players to have REAL choice and mages to be a bit better)

Warlord's Bloodlust DRINK THEIR BLOOD Critical strikes heal you for 15% of the damage dealt and grant you 20% increased attack speed for 4 seconds COOLDOWN 2 seconds Changed too Warlord's Bloodlust DRINK THEIR BLOOD Critical strikes heal you for 10% of the damage dealt and grant you 15% increased attack speed for 4 seconds COOLDOWN 4 seconds (Right now the 2 seconds CD mean nothing because the duration is 4 seconds...so a tryndamere and Yasuo can have it always UP without any down time with 4 seconds CD you may have some down time plus the healing and AS nerfs its pretty logical because 15% and 20% its way too strong FOR a mastery!

Fervor of Battle===> Good one dosent need any nerf STACKTIVATE Your basic attacks and spells give you stacks of Fervor for 5 seconds, stacking 10 times. Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.

Deathfire Touch===> Its only need the ability power scaling to be 0.3 or 0.4 so the AP champions to have a good keystone mastery TOUCH, DON'T GRASP Your damaging abilities deal an additional (0.5 bonus attack damage + 0.2 ability power) magic damage to enemy champions over 3 seconds (half damage over 1.5 seconds for AoE and damage-over-time

Cunning Tree Thunderlord's Decree====> this need to be 5-90 (+0.2 bonus AD and 0.1 ability power) but every 10 seconds so this mean at 30 seconds that you have use this mastery 3 times the damage would be 90x3 =270 up from 180 and if that is too good for Jax or Riven we would wait and see but again AP champions need some help RIDE THE LIGHTNING Your 3rd ability or basic attack on an enemy champion shocks them, dealing 10-180 (+0.2 bonus attack damage) (+0.1 ability power) magic damage in an area around them COOLDOWN 30 seconds

Windspeaker's Blessing===> THis is more like a question this work with alistar E? and with galio W? so if i put galio W on someone it would increase 15% of their ressistance plus 15% more from the bonus armor and MR from the W of galio? FIGHTING SPIRIT Your shields and heals are 10% stronger POWER OF FRIENDSHIP Your shields and heals on allies other than yourself grant them 15% increased armor and magic resist for 3 seconds

Resolve Tree

Unyielding BONUS ARMOR AND MAGIC RESIST 1.2/2.4/3.6/4.8/6%===>2%/4%/6%/8%/10% (As it was i didnt understand the reason why riot nerf this mastery even with the old masteries this mastery was a tier 1 mastery and it was still providing 10% bonus armor special with the bonus armor penetration that got buffed because this mastery increase bonus Armor so it need to be where it was!!)

Tough Skin DIRT OFF YOUR SHOULDERS You take 2 less damage from champion and monster basic attacks ===>Melee===>You take 4 less damage from champions basic attacks and skills and 2 against monsters. Range ===>You take 2 less damage from champion and monster basic attacks(So pretty much like the 2 old ones that was providing 2 less damage against basic attacks and 2 from every source damage from enemies so i make this 2 masteries into to 1 right now but without buffing the junglers and allowing melee champions in top lane to survive a bit the whole 60 AD ADCs poke from 600 range special when you consider that doran shield got not buffs when doran blade got buffed even that one damage is a buff )

Veteran's Scars BONUS HEALTH 0.8/1.6/2.4/3.2/4% maximum health ===>this need to go UP to 6% like it was on PBE i still dont understand the reason why riot nerf it to 4% when they add so many punish if you build HP

Insight INVOCADORES Your Summoner Spell cooldowns are reduced by 15%===> This need to go from tier 4 to tier 5 because right now every takes this mastery and they have ignite/exhaust way too fast this need to change if someone wants to have this mastery then force them to go deep into Resolve tree because right now with the 18/0/12 you can have this mastery which is pretty good so this need to go down a tier and to be replaced with Legendary Guardian Legendary Guardian ARMOR AND MAGIC RESIST 0.6/1.2/1.8/2.4/3 for each nearby enemy champion If you put legendary Guardian in to tier 4 players who play tanks they would need to CHOOSE what they want if they want good regenaration in lane they would take the mastery that provide 200% regenaration if they want some extra armor and MR in team fights they would take Legendary guardian because atm people just choose the 15% CDR because its just too good so its not like someone have to think what to choose what its better with this change it would actually mean something what your choose would be!!

This is some of my ideas that i think it would kinda make the game more balanced and it would actually help tanks/AP/Melee champions and the ADCs would still remain the same with the power they have now but they would have a little bit tougher time if they choose to go top lane [slayer-pantheon-popcorn] Now i am ready for the feedback

4 Comments

Merkel x Tsipras5 votes

[slayer-pantheon-thumbs]

TrollNewbVsPros1 votes

[zombie-nunu-tears]

Mr Scarface Zeus1 votes

Bump

Phuc Dat Bich1 votes

yeah

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