An extraordinairly long and totally insane jungle item makeover

Tejesh··1 votes·639 views

Hello Riot, hello League of Legends players. I'm an awful League player who hasn't ever gotten to Silver and never will. I have ideas, and will now subject you to them. Muhaahahahah and all that evil laughter.

For years now, Riot has been all about Jungle Diversity, and yet, their actions scream the exact antithesis. No matter what they've done, as well meaning as it's been, nothing seems to have worked. In my opinion, this is because there isn't enough ITEM DIVERSITY. You're locked into Machete, and then only 4 items from there. This is going to be an extremely long post, but there is no tl;dr since it's all items. I've crafted four starting items, and two items from each one of those, for a total of twelve new jungle items. In addition, a bunch of other items which I needed to craft to make my new items work. So... here goes.



Hunter's Necklace 180 + 180 = 360 + 115 combine = 475g

Rejuv Bead +50% Base Health Regen (180) Faerie Charm +25% Base Mana Regen (180)

+30% Gold per neutral monster killed +75% Base Health Regen +50% Base Mana Regen UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Stores 10% of the damage taken from neutral monsters (before reduction from armor) (max: 400) UNIQUE Active: Restores 25% of the stored damage as health, and 30% of the stored damage as mana

Hunter's Machete 360 + 115 combine = 475g

Long Sword +10 AD (360)

+30% Gold per neutral monster killed +10 AD UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Basic attacks deal an additional 5% of monster's max health as true damage and deal. This is reduced to 1% for big monsters. Does not affect epic monsters. Basic attacks also deal 0.5% of target monster's health as true damage in a 250 range circle around you.

Hunter's Resolve: 300 + 175 combine = 475g

Cloth Armor +15 Armor (300)

+30% Gold per neutral monster killed +15 Armor UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters.

Hunter's Paradigm 435 + 40 combine = 475g

Amplifying Tome +25 AP (435)

+30% Gold per neutral monster killed +25 AP UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters.

Note: These starting items can be upgraded into Stalkers, Poachers, Rangers, Skirmishers or Ferriers for 525g

Stalkers: +40% Gold per neutral monster killed; Chilling Smite; Reduces incoming damage from neutral monsters by 15% (7% for camps)

Poachers: +30% Gold per neutral monster killed; increased to +60% in enemy jungle; Neutral monsters in enemy jungle take an additional 1% of their max health in true damage from your basic attacks and spells

Rangers: +40% Gold per neutral monster killed; Casting Smite on a neutral monster causes your next three basic attacks against neutral monsters to deal 8% of your target's max health as physical damage (minimum 200)

Skirmishers: +40% Gold per neutral monster killed; Duelling Smite - Smite can be cast on enemy champions, marking them for the next 10 seconds. While marked, they cannot stealth, and their damage is reduced by 10%. Your basic attacks also deal (18 + (2 × level)) true damage per second for 3 seconds to the target.

Ferriers: +100% Gold per neutral monster killed; Harvesting Smite - Casting Smite on neutral monsters increases the experience they give by 15% if Smite deals the killing blow

5 Comments

Tejesh1 votes

Here's a whole bunch of the new items I made, before we get into the new jungle itemization.

New Item #1

Context: The mana counterpart to Giant's Belt for mages.

Sapphire Crystal +200 Mana (400) Sapphire Crystal +200 Mana (400)

Cerulean Might +400 Mana (1000) UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana

New Item #2

Context: Higher tiered raw health regen item

Rejuv Bead +50% Base Health Regen (180) Rejuv Bead +50% Base Health Regen (180)

Emerald Blessing +100% Base Health Regen (720) UNIQUE Passive: Killing a unit restores 5 health

New Item 3

Context: Meant for tanks, high raw health, mana, regeneration item with movement speed

Giant's Belt +380 Health (1000) Cerulean Might +400 Mana; UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana (1000) Emerald Blessing +100% Base Health Regen; UNIQUE Passive: Killing a unit restores 5 health (720)

Turquoise Shifter 1000 + 1000 + 720 = 2720 + 155 combine = 2875g

+400 Health +400 Mana +100% Base Health Regen UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana UNIQUE Passive: Killing a unit restores 15 health UNIQUE Passive: +8% Movement Speed

New Item 4

Context: New crit items for crit-based carries

Brawler's Gloves +8% crit (400) Cloak of Agility +15% crit (730)

Skull Crusher 400 + 730 = 1130 + 270 combine = 1400g

+25% Crit Chance UNIQUE Passive: Increases crit damage from 200% to 225%

New Item 5

Context: Raw AD Item for AD burst casters, assassins and bruisers

Pickaxe +25 AD (875) Pickaxe +25 AD (875)

Blade of Brutality 875 + 875 = 1750 + 350 combine = 2100g

+60 AD UNIQUE Passive - Ferocity: Increases bonus attack damage by 10%

New Item 6

Context: Attack speed based AD item for non-crit carries

Long Sword +10 AD (360) Dagger +15% attack speed (450)

Trueshot Sabre: 810 + 325 combine cost = 1135g

+12 AD +18% Attack Speed +4% Movement Speed UNIQUE Passive: Hitting an enemy champion increases your attack speed by 3% for 5 seconds. Stacks up to 7 times.

New Item 7

Contest: Regen boots item

Boots of Speed UNIQUE Passive - Enhanced Movement: +25 Movement Speed (325) Rejuvination Bead +50% Base Health Regen (180) Faerie Charm +25% Base Mana Regen (180) Faerie Charm +25% Base Mana Regen (180)

Replenishing Soles 325 + 180 + 180 + 180 = 865 + 435 combine = 1300g

+50% Base Health Regen +50% Base Mana Regen UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Wanderer's Resolve: Moving builds up Resolve. At 150 Resolve, instantly regenerate 10 + (5 x level) health and mana

New Item 8

Contest: High tier MR, Health, Tenacity item for tanks

Null-magic Mantle +25 Magic Resist (450) Ruby Crystal +150 Health (400) Ruby Crystal +150 Health (400)

Pendant of Fortitude 450 + 400 + 400 = 1250 + 450 combine =- 1700g

+375 Health +35 Magic Resist UNIQUE Passive - Tenacity: Reduces the duration of all crowd control effects by 35%, except for Suppression, Stasis and Airborne effects such as Knockbacks, Knockups and Pulls

New Item 9

Context: New Magic Penetration/AP/Mana Item

Amplifying Tome +20 AP (435) Cerulean Might +400 Mana; UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana (1000) Forbidden Idol +50% Base Mana Regen; UNIQUE Passive: +10% Cooldown Reduction (600)

Necromancer's Honor 435 + 1000 + 600 = 2035 + 515 combine = 2550g

+400 Mana +30 AP +50% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana UNIQUE Passive - Eyes of Pain: +15 Magic Penetration


Tejesh1 votes

Upgrades from Hunter's Necklace:


Hunter's Necklace 180 + 180 = 360 + 115 combine = 475g

Rejuv Bead +50% Base Health Regen (180) Faerie Charm +25% Base Mana Regen (180)

+30% Gold per neutral monster killed +75% Base Health Regen +50% Base Mana Regen UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Stores 10% of the damage taken from neutral monsters (before reduction from armor) (max: 400) UNIQUE Active: Restores 25% of the stored damage as health, and 30% of the stored damage as mana

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Necklace 1000g Crystalline Bracer +200 Health; +50% Base Health Regen (600) Forbidden Idol +50% Base Mana Regen; UNIQUE Passive: +10% Cooldown Reduction (600) Catalyst the Protector +200 Health, +300 Mana; UNIQUE Passive: Valor's Reward (1200)

Gems of the Ancients 1000 + 600 + 600 + 1200 = 3400 + 475 combine = 3875g

+550 Health +400 Mana +150% Base Health Regen +150% Base Mana Regen +20% Cooldown Reduction +30% Gold per neutral monster killed UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Stores 10% of the damage taken (before reduction from armor) (max: 1500) UNIQUE Active: Heals allies in a 1000 range around you for 5% of the damage stored, and restores mana equal to 5% of the damage stored (75 second cooldown)



Hunter's Necklace 180 + 180 = 360 + 115 combine = 475g

Rejuv Bead +50% Base Health Regen (180) Faerie Charm +25% Base Mana Regen (180)

+30% Gold per neutral monster killed +75% Base Health Regen +50% Base Mana Regen UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Stores 10% of the damage taken from neutral monsters (before reduction from armor) (max: 400) UNIQUE Active: Restores 25% of the stored damage as health, and 30% of the stored damage as mana

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Necklace 1000g Turquoise Shifter 2875g

Studded Ornament 1000 + 2875 + 125 combine = 4000g

+30% Gold per neutral monster killed +400 Health +400 Mana +100% Base Health Regen UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Gain 1 mana regen per 5 seconds for every 200 maximum Mana UNIQUE Passive: Killing a unit restores 15 health UNIQUE Passive: +12% Movement Speed UNIQUE Active - Shifter: Instantaneously appear anywhere on the map within 1500 units of your current position (150 second cooldown)

Tejesh1 votes

Upgrades from Hunter's Machete:


Hunter's Machete 360 + 115 combine = 475g

Long Sword +10 AD (360)

+30% Gold per neutral monster killed +10 AD UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Basic attacks deal an additional 5% of monster's max health as true damage and deal. This is reduced to 1% for big monsters. Does not affect epic monsters. Basic attacks also deal 0.5% of target monster's health as true damage in a 250 range circle around you.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Machete 1000g Skull Crusher +25% Crit; UNIQUE Passive: Increases crit damage by 25% (1400) Bilgewater Cutlass +25 AD, +8% Lifesteal; UNIQUE Active - Deal 100 magic damage and slow target champion by 25% for 2 seconds (90 second cooldown) (1400)

Ruination Blade 1000 + 1400 + 1400 = 3800 + 75 combine = 3875

+30% Gold per neutral monster killed +40 AD +25% Crit Chance +10% Lifesteal UNIQUE: Requires Summoner Spell Smite UNIQUE Passive - Focus: Increases crit damage by 25% UNIQUE Passive: Basic attacks deal an additional 6% of monster's max health as true damage and deal. This is reduced to 1.5% for big monsters. Does not affect epic monsters. Basic attacks also deal 0.8% of target monster's health as true damage in a 250 range circle around you. UNIQUE Passive - Malice: Every crit against a neutral monster grants 7 bonus gold UNIQUE Active - Deal 7% of target's max health as magic damage and steal 25% movespeed from target champion for 3.5 seconds (120 second cooldown)



Hunter's Machete 360 + 115 combine = 475g

Long Sword +10 AD (360)

+30% Gold per neutral monster killed +10 AD UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Basic attacks deal an additional 5% of monster's max health as true damage and deal. This is reduced to 1% for big monsters. Does not affect epic monsters. Basic attacks also deal 0.5% of target monster's health as true damage in a 250 range circle around you.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Machete 1000g Long Sword +10 AD (360) Recurve Bow +30% Attack Speed; UNIQUE Passive: Basic attacks deal 10 physical damage on hit (1100) Trueshot Sabre: +12 AD, +18% Attack Speed, +4% Movement Speed; UNIQUE Passive: Hitting an enemy champion increases your attack speed by 3% for 5 seconds. Stacks up to 7 times (1135)


Malice of the Oppressed 1000 + 360 + 1100 + 1135 = 3495 + 380 combine = 3875g

+30% Gold per neutral monster killed +35 AD +50% Attack Speed +5% Movement Speed UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Basic attacks deal 10 physical damage on hit, this damage is tripled and converted to true damage against neutral monsters UNIQUE Passive: Hitting an enemy champion increases your attack speed by 3% for 5 seconds. Stacks up to 7 times UNIQUE Passive - Hunter: Hitting an enemy champion with basic attacks increases your movement speed by 5. This stacks 3 times

Tejesh1 votes

Upgrades from Hunter's Resolve:


Hunter's Resolve: 300 + 175 combine = 475g

Cloth Armor +15 Armor (300)

+30% Gold per neutral monster killed +15 Armor UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Resolve 1000g Glacial Shroud +250 Mana, +20 Armor; UNIQUE Passive: +10% Cooldown Reduction (900) Spectre's Cowl +200 Health, +40 Magic Resist; UNIQUE Passive: Granted 150% Base Health Regen for up to 10 seconds after taking damage from enemy champions (1200) Ruby Crystal +150 Health (400)

Overcloak of Might 1000 + 900 + 1200 + 400 = 3500 + 375 combine = 3875g

+400 Health +300 Mana +40 Magic Resist +30 Armor +20% Cooldown Reduction UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds. Does not affect epic monsters. UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters. UNIQUE Passive: Granted 150% Base Health Regen for up to 10 seconds after taking damage from enemy champions UNIQUE Passive: If you would take fatal damage, first puts you in stasis for 1.5 seconds. While in statis, you regen 5% of your max health every 0.75 seconds (240 second cooldown)



Hunter's Resolve: 300 + 175 combine = 475g

Cloth Armor +15 Armor (300)

+30% Gold per neutral monster killed +15 Armor UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds. Does not affect epic monsters. UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Resolve 1000g Chain Vest +40 Armor (750) Negatron Cloak +45 Magic Resist (800) Kindlegem +200 Health; UNIQUE Passive: +10% Cooldown Reduction

Nighthunter's Calling 1000 + 750 + 800 + 850 = 3400g + 475g = 3875g

+30% Gold per neutral monster killed +200 Health +60 Armor +50 Magic Resist +10% Cooldown Reduction UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds. Does not affect epic monsters. UNIQUE Passive: This item generates a shield every 60 seconds which blocks the next [10% Bonus Health + 30% total Armor/Magic Resist] damage for 5 seconds. At the end of the 5 seconds, if you have not taken any damage, receive 75% of the shield's total value as gold. UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters.

Tejesh1 votes

Upgrades from Hunter's Paradigm:


Hunter's Paradigm 435 + 40 combine = 475g

Amplifying Tome +20 AP (435)

+30% Gold per neutral monster killed +20 AP UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Paradigm 1000g Aether Wisp +30 AP; UNIQUE Passive: +5% Movement Speed (850) Fiendish Codex +30 AP; UNIQUE Passive: +10% Cooldown Reduction (820) Glacial Shroud +200 Mana, +20 Armor; UNIQUE Passive: +10% Cooldown Reduction (900)

Enchanted Steeple 1000 + 850 + 820 + 900 = 3570 + 305 combine = 3875g

+90 AP +200 Mana +25 Armor UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters. UNIQUE Passive: +20% Cooldown Reduction UNIQUE Active: Your next ability grants you 20% movement speed on cast for 5 seconds. If the ability hits an enemy champion, it slows them by 5% for 3 seconds (100 second cooldown)



Hunter's Paradigm 435 + 40 combine = 475g

Amplifying Tome +20 AP (435)

+30% Gold per neutral monster killed +20 AP UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters.

Tier 2 Enchant 475 + 525 = 1000g

Hunter's Paradigm 1000g Sheen +25 AP, +200 Mana; UNIQUE Passive - Spellblade: On cast, for 10 seconds, your next basic attack deals 100% base AD bonus physical damage. 1.5 second cooldown (1200) Haunting Guise +25 AP, +200 Health; UNIQUE Passive - Eyes of Pain: +15 Magic Penetration (1500)

Spellbound Visor 1000 + 1200 + 1500 = 3700 + 175 combine = 3875g

+80 AP +200 Health +200 Mana UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters. UNIQUE Passive - Spellblade: On cast, for 10 seconds, your next basic attack deals 100% base AD bonus physical damage. 1.5 second cooldown UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Active: Your next 3 basic attacks gain 75 range, deal double damage, and are converted from physical to magic damage (150 second cooldown)

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