An extraordinairly long and totally insane jungle item makeover
Hello Riot, hello League of Legends players. I'm an awful League player who hasn't ever gotten to Silver and never will. I have ideas, and will now subject you to them. Muhaahahahah and all that evil laughter.
For years now, Riot has been all about Jungle Diversity, and yet, their actions scream the exact antithesis. No matter what they've done, as well meaning as it's been, nothing seems to have worked. In my opinion, this is because there isn't enough ITEM DIVERSITY. You're locked into Machete, and then only 4 items from there. This is going to be an extremely long post, but there is no tl;dr since it's all items. I've crafted four starting items, and two items from each one of those, for a total of twelve new jungle items. In addition, a bunch of other items which I needed to craft to make my new items work. So... here goes.
Hunter's Necklace 180 + 180 = 360 + 115 combine = 475g
Rejuv Bead +50% Base Health Regen (180) Faerie Charm +25% Base Mana Regen (180)
+30% Gold per neutral monster killed +75% Base Health Regen +50% Base Mana Regen UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Stores 10% of the damage taken from neutral monsters (before reduction from armor) (max: 400) UNIQUE Active: Restores 25% of the stored damage as health, and 30% of the stored damage as mana
Hunter's Machete 360 + 115 combine = 475g
Long Sword +10 AD (360)
+30% Gold per neutral monster killed +10 AD UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Basic attacks deal an additional 5% of monster's max health as true damage and deal. This is reduced to 1% for big monsters. Does not affect epic monsters. Basic attacks also deal 0.5% of target monster's health as true damage in a 250 range circle around you.
Hunter's Resolve: 300 + 175 combine = 475g
Cloth Armor +15 Armor (300)
+30% Gold per neutral monster killed +15 Armor UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Upon taking 3 attacks from a neutral monster, become immune to damage from neutral monters for 5 seconds UNIQUE Active: Stun a neutral monster (45 second cooldown). Does not affect epic monsters.
Hunter's Paradigm 435 + 40 combine = 475g
Amplifying Tome +25 AP (435)
+30% Gold per neutral monster killed +25 AP UNIQUE: Requires Summoner Spell Smite UNIQUE Passive: Spells deal an additional 50% damage to neutral monsters. Killing a neutral monster with a spell resets it's cooldown and heals you for 8% of your maximum health. Does not affect epic monsters.
Note: These starting items can be upgraded into Stalkers, Poachers, Rangers, Skirmishers or Ferriers for 525g
Stalkers: +40% Gold per neutral monster killed; Chilling Smite; Reduces incoming damage from neutral monsters by 15% (7% for camps)
Poachers: +30% Gold per neutral monster killed; increased to +60% in enemy jungle; Neutral monsters in enemy jungle take an additional 1% of their max health in true damage from your basic attacks and spells
Rangers: +40% Gold per neutral monster killed; Casting Smite on a neutral monster causes your next three basic attacks against neutral monsters to deal 8% of your target's max health as physical damage (minimum 200)
Skirmishers: +40% Gold per neutral monster killed; Duelling Smite - Smite can be cast on enemy champions, marking them for the next 10 seconds. While marked, they cannot stealth, and their damage is reduced by 10%. Your basic attacks also deal (18 + (2 × level)) true damage per second for 3 seconds to the target.