Quinn
Quinn thematically is a ranger/scout, she's extremely mobile with her ultimate, and can see everything around her with her W, and Quinn's Q is a blind which fits into her Ranger/scout theme quite well, you wouldn't want to be "seen" when you're scouting the enemy. The problem that I've found with Quinn is her E, the problem being that she leaps to the enemy and jumps off of them to her max auto attack range, leaving you open to many things including but not limited to: Singed flip, Darius pull, just to name a few. My solution is to change Quinn's E into a skill-shot that works exactly the same way when you hit a champion, jungle monster or minion but include the ability to target walls and vault a short distance ahead of Quinn instead of behind(like wall running or parkour), when she uses her E this way she will not apply a harrier mark. When Quinn uses the parkour part of the ability the CD length would be increased. I have no idea how hard this would be to program but I think it could be done. I believe this would make Quinn a better ranger/scout for Lol. What do you think?
Roughly how it would look linked