Getting an S rank on Kassadin is too demanding

kayakpro·10/16/2016, 5:05:54 PM·2 votes·2,899 views

In Short: I just went 17/0/4 with Kassadin and barely squeaked by with an S- when I feel this deserved at least an S if not an S+ The requirements necessary to reach these ranks is too demanding. If I died once that could have meant dropping down to A+ even when I played like the hand of God itself coming down to smite the enemy team off the face of the planet.

To Expand: In the quest to reach champion mastery levels 6 and 7 on all my mains, one champ has been so difficult that they have passed from _A good challenge _ to having insultingly steep requirements to achieve even an S-
Kassadin has lately been my favorite pick mid due to his anti-AP passive and shield, as well as good mobility and suppression. When played smart he can reposition himself and quickly pick off backline as well as escape with little problem.

Regardless of whether you know how he plays or not, if a player does extremely well (a lot of kill, no deaths, some assists) they have a very low chance of receiving a rightfully earned S- or above rating.

For those unfamiliar, the ranks are decided by how well you do compared to other summonses who played the same champion. In general, this is so a Braum who goes 1/2/27 is not judged as a bad player vs someone who goes 27/2/1 on Caitlyn This is also why earning an S on Urgot is easier than earning an S on Yasuo because generally less people play Urgot because most people who play him score low resulting in the average K/D/A, improving the likelihood that if you play well it will be amongst the higher tear of players for that champ.

So to bring it back, time and time again I play well at Kassadin only to be told "You weren't over powered enough. You died that one time. And having full stacks on item 3041 most of the game means nothing." This past game was the first S- rank I have ever gotten on the champion, and I feel it is asking too much. I had to absolutely destroy. There was no mercy and no one left alive in my wake (I'm not bragging, I'm furthering my point.)

What I'm asking is that when a summoner plays extremely well, they deserver to be acknowledged by the ranking system. I have many champions where I have S or S+ ranks on, and I play them terribly!!! I just want the automated system to judge a game correctly when to every player, the performance is obviously superb.

10 Comments

Very Hard Engage10/16/2016, 5:15:55 PM3 votes

Victory 27m 24s

125 (4.6) CS - your farm is well below average, you should have at least 200 in 27minutes (you could have 250 if you really tried and worked hard for it) basically you have half of what you should.

wards placed/killed - 10 / 2 also well below average, in 27mins you can have well have over 20. considering how often you roamed and got kills using your trinket active should be a no brainer.

Damage 23,415 (you) 31,140 (your ADC) congrats, you had clean up duty, good job on Kill Securing.

overall you could've done a lot better and done even more for your team. why should you get the best possible rating S+ when you only did great, not perfect.


#once again, performance is measured by more than your KDA

venomous frost10/16/2016, 5:11:48 PM1 votes

kda is only one factor amongst many others to determine your grade

Breaku10/16/2016, 5:14:04 PM1 votes

Sounds like you don't rate the mastery 7 yet fam

Practice more and play better and you'll get it!

Sohleks10/16/2016, 6:39:10 PM1 votes

Grade is incredibly cs biased.

If you cs 8 a minute you just need a "good" game.

10 a minute and that's practically a free S-

But don't get me wrong presence near tower takedowns is the next largest contributor IMO

Your cs per min shouldn't really have to drop down to 6 or less to be a player on the map. But it'll have to come with good laning to collect all of em early game without being denied and then some understanding on how minion wave eb and flow so you can collect big stacks later in the game or not let them push away uncollected on their own (except later game when farm stops mattering big allied waves stacks are good for map pressure so you can actually win the game; but grading is less strict in longer games tho)

EmeraldCaster6/6/2017, 2:59:40 PM1 votes

I agree.... i have 12 examples for you and the best is : 37/0/19 Victory 42min :48 s 382 CS Wards placed/killed 15/9 Damage 39312 *adc (if u want to know 21493) b- =) and other 11 big scores (,,kassadin noob chemp hahaaa ... xD``) And 8/2 vs zed(counter) and s How i can get my third token ? :D Kassadin item 3070

Lexyy6/6/2017, 3:11:33 PM1 votes

What about cs? That's really important.

Edit: I just saw you had 125 cs, and that's not good enough. You can be happy you even got S- with that score. I don't care if roamed to get kills, you still have to farm. You need to have at least 200 cs to even begin thinking about S.

13 1 4 with 250 cs has more potential for S then 17 0 4 with 125 cs.