No more Grievous wounds? When is Fiora getting reworked.

carcus80··1 votes·513 views
League of Legends Match History

I recently had a game, if you have a look into the graphs / timeline etc you will see we lead for 90% of the game and won lanes. 3 towers and a dragon ahead. Fiora got Tiamat / Vampric built, at this point she won multiple 2v1's and snowballed out of control. I built randiun's / thornmail, and still 2v1 with my ult up, she won the fights, and shortly after with the whole team focusing, her she would still crush us, We continued to win fights against the rest of their team but when one player can ace your team and tower diving with no health or armor, well we couldnt take a inhib and eventually lost.

End rant.

Why is there no ad item to apply grievous wounds? When's she getting re-worked?

5 Comments

TehNACHO1 votes

Because the AD GW last item, the Executioner's Calling, is terribly designed. Its Critical stat suggested it was meant for carries, but its slot efficiency (which is vital as fuck for carries mind you) was shit. It also procced on all auto attacks, no special timing window, no activations, no requirements, just straight up everyone has GW, which defeats the hell out of sustain based or hyper regen based champs like Mundo or Soraka without any sort of smart gameplay.

carcus801 votes

I think the game does need something to deal with ADC types stacking lifesteal.. the problem is caused by items why not fixed with items?

TehNACHO1 votes

I think it could have been done, but seriously though, think of it like this.

The entire point of Grievous Wounds is to specifically hurt sustain based targets. Smart(ish) game design suggests that if you want to balance around this ideal, Grievous Wounds items therefore have to be specifically weaker than other items of its type except for very specifically fighting sustain based targets (Related note, notice how Morellonomicon is apparently now a problematic item since the mana changes has made it on par if not better than other items of its class). This entire concept is a problem for the AD Carry's ideal build though; AD Carries need to maximize for slot efficiency above all else. If you have an item specifically tailored to be weak against all enemies except sustain based enemies, then unless the entire enemy team is sustain based, you are usually wasting a lot of slot efficiency. This problem can be negated by over-inflating the hell out of Executioner's Calling to the point that it's basically the cost of an Infinity Edge, but now you have a titanic money sink that screws over your wallet in favor of slots many times more than other AD Carry items. You now have a terrible ass dilemma here: Make the item cheap so it doesn't sink your money but is terribly slot inefficient, or make the item powerful and slot efficient but at the same time a money sink.

Stars Shaper1 votes

Grevious wound is not what kills Fiora, Hard CC is.

carcus801 votes

I heard thornmail is applying it now? anyone confirm?

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