Anivia Rework Ideas

syfyrunner··1 votes·425 views

New: Passive: Anivia's abilities apply a stack of Chill every time they damage an enemy, this will stack up to four times in total but will disappear after the afflicted unit leaves combat or is hit by an ability.

(Q) Flash Frost: Throws a small, but fast, skillshot that slows upon touching any unit or player, but can be reactivated early to burst it stunning all targets in the area. New: At four stacks of "Chill" The stun duration is increased and will make champions hit draw Anivia's Frostbite to them changing the skillshot into a point and click.

(W) Crystallize: Makes a wall a target location. New: Any champion with four stacks close to the wall will be frozen in place for a short period of time.

New:(E) Frostbite: Shoots a quick moving skillshot in a straight line dealing 60% of Anivia's AP as damage. New: For each stack of "Chill" on a unit hit by Frostbite, increase the damage by 20% of Anivia's AP.

New:(R) Glacial Storm: A large blizzard is formed around anivia that lasts for 10 seconds slowing all units around her, and applies a stack of Chill every second to enemies caught in the storm. (2 minute cooldown) New: Enemies with four stacks of "Chill" at the start of Glacial Storm are slowed by 80% for 5 seconds and have reduced magic resist, but gain increased armor.


I came up with a few of these ideas myself but I mostly think we need some updates to Anivia, she wasn't changed much in any of her reworks and I find her passive is useless in most situations, and especially in solo queue or games that last past lvl 11. Anyone reading this please supply thoughts and get Riot's attention.

3 Comments

xJLx MCHammer1 votes

Why does she need a rework

She has 5% pickrate and 50% winrate.

She's perfectly fine. She has great counterplay and she is rewarded with great play...

Dark Nephthys1 votes

As an Anivia I'd say no. She doesn't need any changes (as of right now at least. We don't know how pre-season will effect her yet). She may be out dated when compared to others but she is in a good state with her play/win rates and counterplay so she really doesn't need a rework.

Also your changes would kill Anivia as a champion and part of her theme. While it is true that her current passive won't save her all the time...you just got to know how to play around it and the egg is a huge part of what makes Anivia what she is, a Phoenix. But let's go over how I feel about your changes...

Your new passive idea wouldn't really work out to well, considering that you would have to use basically your entire skill rotation to get a target to the 4 stacks (unless you could keep target in your ult) and even then you really wouldn't have the skills to be able to proc it. Now if you made the chill stack on Abilities AND Auto attacks, then that would be more obtainable for Anivia. Because the way you have it, your Q would give 1 (or 2 if her Q still procs damage twice), E would be 1 and then you'd need the other 1-2 from your ultimate. There is to much delay and counterplay in it that would make it really hard for Anivia to ever get her E off with full stacks, at least in a 1v1.

Your Q seems to be about the same or so. Looks like your changes to that was reducing the size of her Q projectile but making it faster which is a fair trade off. Your W seems to also be about the same but for freezing people near it if they had 4 chill stacks, which tbh is a bit much because her Wall is actually pretty OP right now already and is probably one of the main things people complain about her.

I don't like the idea on her E. You really buffed up the damage on her E since her base E would do 60% AP and then up to 80% more based on chill stacks, and I think 140% AP ratio on an ability that could potentially be point and click is a bit much. It becomes even stronger then other champions ultimate. Though you do make it much harder to pull off, where it requires your entire kit now but that is also another reason why I don't like it...It'll be almost impossible to really hit an E on some one with 4 stacks of chill when your ultimate is on CD which you put a large CD on it.

Your ultimate suggestions: This is the biggest problem I have with your rework and why I feel it'll kill Anivia. First of all you are basically removing her from being the queen of waveclear and stalling and making her a terrible to mid level wave clear champion with the changes to her ultimate. Putting a 2 minute CD on it means that it's no longer usable to wave clear with which means your entire wave clear is based on your Q...which is actually really bad at waveclearing.

Also it can be hard enough in some match ups to even get people to go into your ultimate when you are facing mobile champions. At least with Anivia now, if they run out of your ultimate then just deactivate it and try again in like 7 seconds but with your rework if they get out of your ultimate...you are out of your ultimate for 2 Mins and your chances at even getting some one to max chill stacks dropped.

It would basically feel like a new champion and people hate those kinds of reworks when a champion is changed so much that it doesn't even feel like you are playing them (Unless it was necessary because the old style of that champion was to toxic or op like old Poppy).

tldr: No, your suggestions would remove her from what she is which is a phoenix and would kill everything that is good about Anivia like her wave clear and her team fighting/zone control. She doesn't even need any changes at all and is in a good spot right now anyways. Yes she is an old champion and some things might need updated, but nothing like a rework imo.

syfyrunner1 votes
  1. 1.Her Passive could still be the resurrection ability along with the secondary part being the frost ability. It could also be moved to another ability instead to leave her passive as the egg.
  2. The Q still can deal 2 instances of damage(Possibly more if they flash away and get hit again)
  3. I personally just don't like the wall as it can so easily be a troll ability by pinning teammates against walls or in bad positions forcing them to flash or die. I just want it to be something more interesting. Maybe have it be removed and replaced by her current ultimate.
  4. The E would start at 60% AP scaling, it makes it more fair than if they are hit by Anivia's Q or ult for even a millisecond, her E does 3x the damage.
  5. Her changed Ult could still be the massive blizzard, though it could also be a long line skillshot that freezes a long line in front of her with about the same range as Ornn Ult but carries her forwards before she flies back to her starting casting position. (85 second CD at all ranks) And if anyone is caught in the line they instantly receive 3 stacks of Chill and are slowed by 50% for 3.5 seconds.

I personally like more skill based champions and I personally would like some changes to Anivia's kit. I love her story and her design but I find in most situations her passive is lackluster at best. I have only found some use in the unexpected last second proc that saves her after a Veigar or Syndra burst. Though she is an amazing champion and I love her. I want Anivia to have a higher skill cap and I personally hate point and click abilities and I knew that some things might be more acceptable than others, I listed options in the poll up above that maybe only a few and with changes. The point and click E of her's makes me feel a bit dirty being it does so much damage with so little skill.

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