Taric Rework Ideas?
This is a thread built to stimulate discussion about possible ways to help make Taric more relevant in the current League of Legends meta game. Like other support champions, such as Zilean, Taric's kit is simply too out of date to compete with supports such as Thresh. Taric himself is a decent champion, his kit is built to make him a Burst Damage Bruiser Support, a unique style support. I'm hoping to start a beneficial discussion about ways to bring him up to speed. My idea hinges around a complete remodel of Taric's Dazzle ability influenced partially by Sion's new ultimate and Braum's Winter's Bite as well as a hybridized version of Taric's old and current innate abilities. A more minor detail will involve decreasing the cooldown and increasing the heal amount on Imbue. I will also increase the Armor Ratio on Shatter's damage. Radiance's buff function will also be altered in order to make it more useful and its damage will be increased slighlty These numbers are not final, they are merely place holders. The important part of this is the concepts.
I) New Innate Function
A) Old Ability
After using an ability, Taric's next basic attack deals bonus magic damage equal to 20% of Taric's armor and reduces his abilities' cooldown by 2 seconds.
B) New Ability
After using an ability, Taric's next basic attack will restore 3% of Taric's Maximum Mana and reduces his abilities' cooldown by 2 seconds.
C) Simple reason for change
The additional damage provided from this ability is bizarre and not very helpful on a support champion. The new E will provide plenty of increased damage so this part of the innate is easily sacrificed. Taric's mana cost on the other hand are horrific early game. They even cause problems later on. By allowing Taric's basic attacks to restore mana, he isn't as inefficient as before.
II) Imbue Changes
A) Cooldown reduced by 2 seconds at all ranks.
B) Health scale changed from 5% bonus health to 4% maximum health.
C) Self Targeting bonus heal changed to 115% of the normal heal, instead of the flat increase from before.
II) W (Shatter): Increased Armor ratio on damage from 20% to 30%.
III) New E ability
A) Old ability
E (Dazzle) Range: 625 Type: Single Target
Taric fires a prismatic sphere at a target enemy, stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+20% Ability Power) and 80/140/200/260/320 (+40% Ability Power) magic damage. Dazzle's damage increases the closer Taric is to the target.
B) My proposed ability
E (Dazzling Blitz) Range: 650 Type: Interceptable Single Target
On first cast, Taric's emits a brilliant prismatic light projection of his shield and launches it, locking Taric on to a target unit. After a 0.5 second delay, he charges at them dealing between 45/75/105/135/165 (+20% Ability Power) and 90/150/210/270/330 (+40% Ability Power) magic damage and stunning the first enemy unit hit for 1.2/1.3/1.4/1.5/1.6 seconds and. Dazzling Blitz's damage increases the farther Taric is from the target. This ability can be intercepted by an enemy unit.
C) Strategic Asset of change:
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Current Weakness covered by this change Taric's ability to burst down his target enemy is dependent on him being close to the enemy, since Shatter and Radiance are low radius AoE abilities.
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Benefits of change
a) By converting this ability into a skill shot dash, Taric is now able to close the gap so he can get his burst damage off. b) Altering the ability to increase damage based upon how far he is from the target instead of how close he is rewards using this ability as a gap closer and allows it to be used for damage and a stun, rather than just firing it off from a distance for the stun. c) Deals slightly more damage at all ranks. d) Increased range by 25
- Tradeoffs for new power
a) The range has been slightly reduced so the dash isn't too "OP"
b) As a skill shot, this ability can be dodged.
c) 0.5 second delay between stun and damage creates a short window to intercept. This creates a new opportunity for counter play to cover for the old one which was lost by making this ability a dash. The old stun is fairly hard to counter, so this new opportunity is great for the overall health of the champion.
IV) Radiance
A) Current Ability
Taric slams his hammer into the ground, dealing 150/250/350 (+50% Ability Power) magic damage to nearby enemies.For the next 10 seconds, Taric's gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses. Range: 400
B) New Ability Taric slams his hammer into the ground, dealing 150/275/400 (+50% Ability Power) magic damage to nearby enemies. For the next 6 seconds, all enemy units near Taric take an additional 25% damage from all sources. Range: 400 (Debuff AoE: 600)
C) Benefits Of Change Let's face it, except for the AoE burst damage this ability provided, Taric's ultimate is completely useless. The additional AD and AP do almost nothing for Taric because of his terrible ratios, and the range of the buff is too short to reach his carries most of the time. This new function focuses on being close to the enemy, which is where most melee supports need to be anyway. It also works well with my new Dazzling Blitz.