My thoughts on rek'sai

Tylermon··2 votes·1,542 views

Rek'sai. First I must say this is not a rant about how OP the champ is. or How terrible she is. These are my opinions and thoughts about the design, the things I find wrong or in need of change with the champion.

The Ult. Waste of an ability. Useless and a pain in the butt to use. I might be unskilled, might need a little educating...however... The tunnels are incredibly easy to find and destroy. Any team that occasionally walks in bushes or places a ward will make the ult less than useful. A ward and teleport is much much better than a rek'sai ult. You can't escape with it as anything interrupts it. Engage with it? Unlikely. Most tunnels are gone by the time you would use them.


Tunnels Are awesome to use by themselves and to create. Great mobility. Amazing positioning. However... Enemy champions should not have permanent vision of them. This makes them incredibly easy to counter. (Yes I know they must be seen first...) Also, a tunnel is useless without a ward paired with it. At least from my experience. I suggest it function like teemo shrooms and give a small vision radius. If I had a brief glimpse of them...the ult might actually be more useful as people could then ult in. Emerging from the tunnel as it is destroyed. Forcing players to make the important decision of whether they should commit to a fight or not. Finding tunnels would then cause risk and also reward both teams.


Q Burrowed I feel like it should slow. The vision aspect is honestly less than useful. Minions/wards/teammates give me vision. Why would I need to Q for vision? Everything about it screams slow. No damage should be dealt.

Q Regular Lower the early damage. Or reduce against minions. Jungle is incredibly easy. However it feels balanced against champions.


Burrow/ W Feels like Rek'sai should get bonus armor/ magic resist while underground. Maybe a shield that when broken makes rek'sai emerge. To me, it screams go underground and become a little tanky.

Otherwise, I honestly wouldn't complain if it stayed as is.


E Not much I have to say. Feels good. If the other abilities got changed I could see this getting somewhat nerfed. Potentially 215% true damage instead of 240%. But it takes skill or rather time to charge up and deal that burst so I also feel it is still a fair ability.


Overall Rek'Sai feels rushed and not completely thought out. Her abilities and their overall effectiveness/use seem to have not been thought through or well tested. I see a lot of potential. She currently "works" as a champion but just barely. I feel the changes I talk about would make the champion feel and play much better.

If people have advice on that ult I would love to hear it. But I honestly think it is a waste of an ability. Please teach me/ convince me otherwise.

Otherwise, what do you guys/gals think? Agree with the changes I talk about? disagree? Think everything is good as is?

10 Comments

oNick2 votes

I've had a lot of fun when playing with Rek'Sai. Her tunnels are great for escaping and chasing. I agree that her Q could use a slow. Right now, it feels a little lackluster.

Her ult has loads of different uses. The first game i played with her, i found myself not using it a lot because of the lack of tunnels i had on the map. The second game, i always had at least 6 tunnels spread across the map which made ganking a breeze. Even if it's just used to get across the map to dragon in time before the enemy team respawns, don't hesitate to use it. That's what it's there for.

The armor or shield while burrowed sounds nice and makes sense. I disagree with the shield popping and you becoming un-burrowed though. That would completely take away her ability to escape while being chased.

Tylermon1 votes

{quoted} I've had a lot of fun when playing with Rek'Sai. Her tunnels are great for escaping and chasing. I agree that her Q could use a slow. Right now, it feels a little lackluster.

Her ult has loads of different uses. The first game i played with her, i found myself not using it a lot because of the lack of tunnels i had on the map. The second game, i always had at least 6 tunnels spread across the map which made ganking a breeze. Even if it's just used to get across the map to dragon in time before the enemy team respawns, don't hesitate to use it. That's what it's there for.

The armor or shield while burrowed sounds nice and makes sense. I disagree with the shield popping and you becoming un-burrowed though. That would completely take away her ability to escape while being chased.

Yeah, the shield thing breaking the burrow would be bad. Just trying to think of a way to keep it balanced. I guess flat armor/magic resist would be fine. But how would that get balanced? Reduce the damage or eliminate damage from leaving burrow? Just keep the knockup? Q and E are honestly the damage dealers anyways. I feel removing damage from leaving burrowed would be perfectly fine.

I completely understand the uses of the ult. It sounds and works great...on paper. I on overage I ult(successfully) maybe 1-2 times a game? That means I have a tunnel in an OK not perfect but workable spot to travel. It usually is a scare/presence effect than a I will actually accomplish anything. Otherwise my tunnels quickly are gone when I need them to be...not gone. My point is though, any summoner with a ward and teleport is going to have a better time and more success than a rek'sai ult.

Mediocre Joe2 votes

I agree with everything you have said. I think her ult is fun but if your team is playing from behind and their team has any knowledge of how to push when they are ahead your tunnels disappear very quickly and become almost useless.

Blade of Justic2 votes

I thought I was the only one that felt like her burrowed Q should have a slow tied to it.

It just kind of feels like a "Just shoot this every once in a while because you can" ability instead of a "It has it's applications" ability.

Tylermon1 votes

[{quoted}](name=Blade of Justic,realm=NA,application-id=3ErqAdtq,discussion-id=nY6cmksz,comment-id=0002,timestamp=2014-12-12T06:24:51.454+0000) I thought I was the only one that felt like her burrowed Q should have a slow tied to it.

It just kind of feels like a "Just shoot this every once in a while because you can" ability instead of a "It has it's applications" ability.

Exactly. Additionally lowering or removing the damage and adding a slow would also balance out her incredibly strong jungle at the moment.

Jefftiffy1 votes

She is very weak right now, her clear time is fast but she quickly runs out of health because she has no durability. She is basically Lee Sin with better ganks but a lot less damage and even worse sustain. That 5hp/5 at lvl 6 is a killer.

Blade of Justic1 votes

{quoted} Exactly. Additionally lowering or removing the damage and adding a slow would also balance out her incredibly strong jungle at the moment.

I don't know.

I'd say maybe lowering the range a bit would be a better balance of power, but are you sure that Riot can't just add the slow without taking something in return without her becoming OP? :/

Tylermon1 votes

I don't think the damage is important on that move though. As it is it is fairly mediocre damage. I use it to get an assist and to poke.

My thought on no damage is because a slow almost guarantees a knock up, and then unleash your q auto attacks followed by a true damage e.

I like keeping her viable in other situations though and a small damage poke for top landing or support would still be good.

I just don't want to throw a slow on top and make her OP.

Currently though, blue jungle item is a must have. The slow it provides is essential in my play style at this point. Compensates a bit for not having one built in.

AtheosisX1 votes

You are missing one very important aspect of her ult. It helps her split push with almost complete safety.

Darryl Musashi1 votes

Her ult should be like a pantheon / Shen ult you should be able to tunnel from any location on the map to any location within a certain radius & the tunnel used for that burrow / transport is temporary only for that ult.

Just seems to make sense.... Other wise having to rely on tunnels in prime ganking locations to get off good ults is rediculous any body with any comon sense who walks around the map is gonna squish them i mean comon only 1 second to stand on them & destroy them ?

Id gladly take a nerf to her Q unburrowed & her W longer cool down if they made her ult actually have a impact... You cant split push if people know they are against a rek sai they will make sure they are checking empty lanes for tunnels thus making you useless again....

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