Shen Rework Idea
Now I know this will never happen, and I don't expect it to have any effect on the game. But I feel like this would be a really fun concept to think about. First of all we all know what Shen is, a energy based tank, that can be played in the top lane (or support for a little fun), and I like the rework that Shen received in the beginning of 2015, but really i don't feel that he is in the right place right now. I don't feel that he should be a tank, but more of a hard-carry fighter kind of a champion. I mean, he has a percentage of maximum health damage build into his kit with a +1.5% per 100 AP, but really with all of the items in the recommended item's for Shen's build, I never see AP. So I think with these new abilities, Shen could become more reliable as an Mixed Damage fighter. He no longer has a spirit blade that follows him around. Also keep in mind that some of the names and of the abilities have remained unchanged, and are original works from Riot Games. (Please, don't hate on it too bad). And if Riot reads this, thank you for putting time into reading this
Passive, Equilibrium: When the A key is pressed Shen switches between 2 kits, each with its own respective passive and other abilities, and each kit has its own set of cooldowns that you can see above the hotbar, even if it is not the kit that Shen has selected
Kit #1 Passive: Absolute Offence: when below 30% health, gains 25% bonus AD
Q: Twilight Assault: Shen's next three basic attacks become empowered dealing (30% AD) +3.5% of the targets maximum health in Physical damage (15% is converted to True Damage) (+2% of targets max health per 150 bonus AD) Energy cost: 40 energy Cooldown: 8/7/6/5/4 seconds
W: Vorpal Blade: Shen gains 15% bonus attack speed and his basic attacks heal Shen for (30% AD) energy cost: 80 energy Cooldown: 12/10/8/6/4 seconds
E: Shadow Dash: completely unchanged (Cuz i'm lazy)
R: Last Stand: Shen's abilities become empowered for 10/15/20 seconds, cooldowns are increased by 10% Q: deals (60% AD) and 5% of the targets maximum health W: Gains +30% attack speed E: the taunt duration increases to 3/3.5/4/4.5/5 seconds Energy Cost: None cooldown: 120/90/60
Kit #2
Passive: Absolute Defense: The same as Ki barrier, but the base cooldown is decreased to 4 and casting abilities no longer lowers the cooldown.
Q: Spirit wave: A point click ability that sends out a wave of spirit energy, dealing (75% AP) to the target clicked on. Energy Cost: 40 energy Cooldown: 8/7/6/5/4 W: Spirits Refuge: The same as before however, you click on an ally champion or yourself to activate the blocking zone
E: From the Shadows: First Cast: Shen becomes invisible for 2/3/4/5/6 seconds. Second cast: Shen comes out of invisibility with an empowered basic attack dealing (60% AP) and blinds the target for 2/2.5/3/3.5/4 seconds Energy Cost: 100 Cooldown: 14/12/10/8/6
R: Stand United: the same as it was before
each kit has its own set of cooldowns, and the passive effect for both kits cannot stack with each other. Also if you have any effects on you or an ally and you switch to another kit while they are active, you lose those effects with the kit change
Forgive any spelling errors or anything else that you find wrong with this, and let me know what you guys think, down in the comments, Thanks!