Luck shouldnt be a factor.
So I played against teemo...again. This damn "q" OMG. He used it against me 2 times (w/o considering the laning phase) and godammit i got 2 and 3 misses in a row. 2 misses in a row and it says 25% chance to miss. I understand how statistics work and thats why i ask you to remove features like this. If you get lucky you can blind 2 attacks in a row and win a fight you "should" lose with teemo. If not you will get 2 misses in the whole game and your "q" will be trashed. So i ask wy should this happen? Why teemos "q" or critical hits dont work like Jax's ultimate passive? For example the fisrt hit against teemo and every third hit against teemo (while blinded) is a standard miss. Same for the critical strikes when you have 50% critical every second hit deals double damage. If you have 25% critical every 4th attack and so go on. Or Twisted fate's passive The first minnion he kils give +1 gold, the second +2 and when he kills the last minion (or enemy unit) he gets hi +6 gold and the loop starts again(+1,+2,+3,+4,+5,+6 again +1,+2...).
Luck shouldnt judge if you win or lose.
I would be glad to see this changes in the future patches.
Thanks for reading.
Q: ACTIVE: Teemo shoots a dart at the target enemy, dealing them magic damage and blinding them for a short duration.