Fixing shielding.

Jorgen779··1 votes·910 views

Trying to fix shielding with 2 methods.

Method 1. Add a cast time and/or a animation so moving or getting ccd breaks it. Method 2. Make shields come up over time and if you break the shield mid way it stops generating.

Neither are perfect solutions but a step towards fixing the problem of Janna walking up pressing 1 button with 1 item with 1 keystone and giving a 500 health shield.

2 Comments

JarodDempsey1 votes

Lower janna and lulu shield durations, have shields stack like slows do ie only the strongest is active. Problem solved and a whole subclass isnt nerfed in the process.

Your method 1 is active for some shield users, making it active for everyone would homogenize playstyles. there are better options. Your method 2 would be a bad idea, shields require prediction and are primarily to protect against burst, generation over time would make them excessively risky to the point of uselessness, especially against burst.

Done251 votes

Buff type shields get lower base values to incentivize breaking them, block type shields get lower duration to incentivize timing them.

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