Why did roit decide to break LOL?

Ositvoks··2 votes·276 views

The new rune system literally broke more champs then it fixed making it where they can spam abilities and ults like veig. Then tanks that can dive with one support item and tank the turret for over 30 seconds without any problems what so ever. not to mention tanks that can have one attack item and jump in on an adc or mid killing them without any problems. The game before the patch had its problems but nothing like now i just dont understand why ya would break it so hard.

4 Comments

Woodakoodashooda2 votes

The old runes were bland and nothing more than a wad of stats market value of 450 gp give or take in game.

They were wildly overpriced on top of which the game practically demanded players invest their hard earned IP into additional rune pages rather than new champions.

It was a target of mass complaints to which Riot responded and told everyone that they were working on a new rune system.

What we ended up with is a series of snowball effects that grant all champions cookie cutter passives that make it easier for a team with a lead to maintain that lead.

Ositvoks1 votes

i been playing the game for a while it wasnt hard to get both champs and the runes and rune pages you want all you had do was play if that is the reason they broke the game then thats just retarded.

Woodakoodashooda1 votes

I'm not saying it was a good reason for Riot turning everything into 'make it big or go home broke (and watch said home burn to the ground)'. That's just what they decided to do.

The Bad Touch2 votes

Because Chinese people make terrible games.

China owns LoL. Been downhill ever since.

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