Can I get a mod to confirm this? or any one really
Not really hating but, I'm doing basic math here, being lvl 35 I need a total of 2784 XP to lvl up not counting the first win of the day of course currently I get an average of 190/210exp per match, if I'm not mistaken that would be 2784/190=15+/- (14,65789. . . .) seeing as as far as I recall the last 3 lvls have always been 810be are you telling me that I'm making 54 BE a match under the new system? (every match has an average game lenght of over 25mins btw) that seems really low, now granted if we put in the first win of the day the math would look something like 2784-400=2384/190=13+/- (12,54736. . . . ) 810/13= 62BE plus a 1 time extra of 50 again I may be wrong but I seem to recall getting over 100IP in some matches with out the first win of the day and even with that I would get +150ip these returns are really bad.
Those number will go down with each lvl up btw because at lvl 35 I need 2784 but lets say at lvl 39 I might need 3000 or even more meaning the BE per match goes down and down untill you are barely making more then 10BE per match, are there any plans to fix this? I know some of the counter arguments are going to be, "you don't need as much BE now bcs there is a chance you get a champ shard and that has a reduced price of 40%" so lets say for agreements sake you are correct a person does get that shard for the champ they wanted a 6300 costing champ hurra we got it but now we got to lvl up a bunch more times and hope the other shards are dupes bcs there is no longer a BE per match reward. . . . . . so a person at 0 BE gets the shard they want they then have to lvl up 3 or 4 more times disenchant those other champs to buy a single one?
But. . . . . . . the chances of it happening are extremely low, since the system is guaranteed 810 BE and more often then not you will be getting those 810BE meaning the low costing champs that you most likely already own and never those big 6300 costing ones so you would need lets see 8108=6480 814=112 matches to buy a 1 6300 cost champ???? going by that it would stand to reason that it's much better time wise to only play x number of matches untill winning 1 and then leaving lol for the day cutting your number of active players down by alot and in doing so cutting the chances of people spending money on the game.
The other argument most likely to be used is "we got rid of the rune system so you no longer have to spend BE on runes" (btw I said rid and not replaced bcs before you had runes and masteries and now you just have masteries with a label saying runes), and the easiest counter argument for that would be "you still have to buy pages that cost 6300 BE each" meaning the biggest spender is still there so yea. . . . but lets not use the easy answer, lets think hard lets say for a fact people now really don't need to spend money on runes so that's alot of BE not being used for them, and under the old system that would be great, after 3/4 months a person would have already bought alot of 6300 costing champs even the shards but under the new system the gains are so low it's like have an imaginary rune store that takes a part of the earnings and all you see is the rest
Now I know I'm looking at the minimum one would get but the minimum is what is what is guaranteed, with anything above it being considered luck. And I'm not sure but I seem to recall reading it might be every 5 or might be every 10 lvls a person has a special lvl up box or something seeing as I didn't get it at lvl 35 I'm guessing it's every 10 lvls and this one has higher reward items (would love a confirmation on this btw) and that one has better rewards. how does that make up for the rest?
sorry for the bad english tried to keep it short. and I'll be keeping a copy in case this gets deleted so I can ask on the reddits.