MMR should change

Culture·10/30/2016, 8:17:26 PM·0 votes·581 views

Okay. To be honest I feel really uncomfortable playing solo Q. I obviously know it's 5 v 5 but because of that there is bad side too. I always get S- or S on almost every match and below that is only A+. Sometimes I'm the only one with the S out of all 10 summoners. But our team still loses because someone dodges, AFK, troll or they are unskilled. I'm not blaming them at all because I can be the one who is having bad game. But seriously after the game when I see the stat I'm the only one with the S- or S. Just because we "lose" the game does not mean the system can just lower my MMR. I thought MMR depends on how you play the game not how you win the game. Right? System should not touch the MMR depending on the Win/Lose.

2 Comments

DarkRitual10/30/2016, 8:28:41 PM1 votes

If you win, MMR goes up. If you lose, MMR goes down.

If performance is actually a factor at all (I don't think it is), it won't change either of the two above statements still.

It's a bad thing to implement too. People would be greedy and only try to get themselves a better score. It causes more problems than it fixes, so no need to have any such thing in the MMR system.

Cat cafe10/30/2016, 8:34:02 PM1 votes

"It is percentile driven - so earning a high score means you performed in the top x% of players on that champ in that position." -http://na.leagueoflegends.com/en/page/features/champion-mastery

The MMR system should ignore champion grades because it's flawed. You could go thresh jg and get an S because no one plays thresh jg.