Turrets improvement(Less tower diving)

M110SAS··5 votes·705 views

Okay so how annoying is it when a jungler comes to gank you and you are sitting under your turret but they can just triple team you and demolish your life under your turret? im thinking what if the turrets did splash damage to champions so that tower diving was a bit more difficult and made it less appealing? it wouldn't affect the way minions can go under the tower so if the turret is shooting at a minion no splash damage. Just an idea let me know what you think :)

16 Comments

BroadSlabber2 votes

Is that you Dyrus?

YellowstonePark1 votes

I dont get the reference :o

NoDomeAtHome2 votes

Any buff to turrets ffs... this game has been ruined. The turrets didn't need even one nurf, let alone... what? 4? This season alone?

Jefftiffy2 votes

The problem with turrets really isn't people diving hard early game. That is a bigger problem around level 6. The problem is towers do not hold their aggro at all. You leave the tower for .1s and it de-aggros everything and now it has to ramp up again. Make it so turrets store their charge for up to 2s to prevent the constant dives and swapped aggro. And I think it would solve our problems entirely.

I honestly liked it when turrets actually did more than menace. Gave both sides an actual reason to contest them instead of going eh may not want to fight under that tower because its not going to do anything.

Cykronus1 votes

I agree, I actually liked it when towers were safe. This sounds like an odd solution, but what if all of the turrets did a little bit of true damage as well? to punish you more for diving under towers.

YellowstonePark1 votes

BUMP

M110SAS1 votes

I think its a pretty good idea cant swap turret aggro then

IcyPepper1 votes

I can see maybe the radius of tiamat, since tanks should still theoretically be able to tank a little while a squishy attacks the tower. You might be onto something, though.

M110SAS1 votes

i agree with tomb im gonna keep watching this post...

JustMyBassCannon1 votes

I'm going to say what I keep saying when people complain that turrets don't protect you from half the enemy team diving you, or a tank taking the damage for another teammate diving.

League of Legends is a Tower Defense game, not a Tower Defense game. The towers are not the important players.

atomicwit1 votes

I think turret dives are pretty cool and punish champions like Kog or Jinx so that they don't reach late game status. I agree it's frustrating to get dived but it serves an important function. The harder you make it, the more games will drag out. If that happens, you won't see any Karma's or Corki's etc. which would be sad.

FooDang1 votes

Maybe if tier 1 turrets shot a little bit faster vs champions that would punish divers more. Other than that I think its fine, your jg and mid could countergank or toplane could tp in. Its a team game.

Avantheim1 votes

Just buff Nexus and Inhibitor Turrets. Inhibitor turrets are protecting inhibitors and one single tank can tank it as 2 others destroy it. Nexus turrets are even more ridiculous, procteting your nexus from everything but one single super minion can basically destroy one turret... can't be just me

Erockandroll1 votes

I really wouldn't do anything that could potentially stall out the game. (and the game is long as it is)

It is difficult if your trying to fight off 2 champs under a single tower. But if your getting triple teamed, You should just consed the tower. (Assuming no one comes to help you)

Besides, "Cross Map Objectives." If you really have drawn 3 members to one location, You should be looking at taking an objective elsewhere. One they can't defend so easily.

Sneakyy XD1 votes

I just want turrets to do damage.

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