[SUGGESTION] Adding a "kill" indicator for Kalista's E

Persegan··4 votes·1,390 views

What would you guys think about adding an indicator when Kalista's E can kill her target, pretty much as there's one for Zed's ultimate and another one for Cho'Gath's ultimate?

I think currently Kalista's E has 2 interesting gameplay interactions:

  1. I use E for the slow now, sacrificing the possibility of doing more damage by not activating the skill yet and stacking more spears.
  2. I use E for damage now, because I think it may deal heavy damage, or I keep throwing autos at the risk of overkilling the enemy and wasting damage, but killing him immediately and having my E again instantly.

In my humble opinion the first interaction is cool, but the second one isn't, because while it's something that can help differentiate really good Kalista players from not so good Kalista players, that difference is only real because the game is not giving enough information to let that interaction be a real choice. If I choose to continuously attack an enemy to stack him with enough spears so that I can kill him, but I don't know when that's gonna happen, I'm not making a choice, but playing a guess game. So I could be making a mistake and be frustrated because of not having enough information, and when that happens, a lot of players tend to get frustrated with the game. That kind of frustration is usually bad for the perception of the game.

Just my opinion though, what's yours?

4 Comments

Fefnil2 votes

That's the same problem with many finishing moves: you never know if it is enough or you are just gonna waste it. My thought is that it should appear a mark over monsters, especially in the case of Volibear, where W is essential for a quick clear in jungle. But against champs, I don't know, maybe it would be op. Yeah, with Kalista there is also the problem that you can use the E to slow, but potentially there is a solution: killing a unit resets the cd. So you can potentially have spears on a minion and on a champ, use E to slow the champ and to kill the minion, so you get the slow AND you have E ready again to use. But it's not easy to exploit this feature. So I guess that no, a mark is not needed. Kalista has pretty easy base mechanics (everyone can keep pressing SHIFT and right-click to jump everywhere), so a bit of a challenge with the use of E is well accepted. As I said, I would want a mark on monsters only.

7VcJPPi1X31 votes

she would be fucking stupid and get nerfed to the ground :)

XLC1 votes

Kalista is already annoying as fuck. A lot of other champs have it/something similar (Zed Deathmark indicator, Chogath R indicator) so... it would be a decent mechanic for 'consistancy'. Just don't have it appear for dragon/baron, she already has enough control over killing those.

ImDaBuggy1 votes

i was thinking instead of having the kill indicator either have the damage number that would be inflicted above the targets head, or just the number of spears on the current target so you could then estimate what it would take for E to kill the target or not

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