Kindred Rework
Hello, Kindred is kind of in a bad state right now so i thought of a rework for her, I know this is probably not going to be considered but i thought it was so fun im going to write it down here anyway. (note that i am not good with numbers and the ones i have written in this post are examples) (Note2 there are probably many things i forgot to write down that would need to be done for this to work but iwe simply forgot it)
Straigt to the main change: Kindred is now a 2 player champion, One controls Lamb and the other controls Wolf.
Lambs abilities can oly be cast by the player controlling Lamb.
Q-Unchanged
W- Lambs W now works as a passive that once leveled up allows Wolf to auto attack inside the circle (The same size as the current W). the circle follows Lamb and newer expires. Leveling up this ability increases the %AD wolf gets by Lamb. Even if W is not leveled up by Lamb the circle is there and if Wolf exits the circle he will take ticking damage. becouse of this wolf has 150% of lambs movement speed so that Lamb cannot simply run away from wolf and leave him to die. Example: lvl1 40% lvl2 60 lvl 3 80% lvl 4 100%
E- Mounting dread. Kindred marks and enemy champion and after 3 auto attacks the circle is complete. If wolf POUNCE the marked champion it will critically strike. scaling with kindreds critical strice chanse. Example: 20% crit= 150% of original damage. 40% Crit= 300% of original damage 80%Crit=600% and 100%Crit=750%
R- Unchanged
Wolf,s Abilities. These are all new and can only be cast by the player controlling Wolf.
Q- Pounce. Wolf dashes to a selected enemy and bites them for 150%AD. This ability deals Magic damage.
W- Reunite. Wolf dashes to lamb giving both of them a shield if Lamb is below 50%HP.
E- Jaws(i dont have a good name for this one) Wolf bites the air in front of him after a quick delay, All enemies hit are slowed and dealt magic damage. If a champion hit is within 200 units of lamb Jaws will scare all champions away from lamb within that unit too. (Think mordekaiser E)
R- Track. Upon activation wolf starts tracking a marked enemy champion showing a cloudy line towards the prey. This ability cannot be cast if there are no marked champions. During this time Wolf cannot switch his mark to another champion. Lamb cannot see this line and is forced to follow wolf to their prey.
Now to other stuff.
All experiense earned is doubled and then given to both wolf and lamb.
All Gold that wolf earns is redirected to Lamb, However all items cost 2X their price for Lamb becouse the shopkeeper apparently dosent like Lambs. (if it wasnt Lamb would get items 2x as early as everyone else)
Lamb is the only one that can buy items, However Items that lamb buys allso have an impact on wolf. Example: 50% of kindreds attack speed is allso given to wolf, Wolfs %AD is controlled by lambs W (wolf does not have any AD on his own) All defensive stats that lamb buys are given to wolf but nothing else. Health Points, Magic resist and Armor.
Wolf,s auto attack can NOT crit no matter kindreds Critical strike chanse%.
If Lamb where to buy a guardian angel lamb would get all of its stats including passive but the Armor would be redirected to wolf.
Wolf Allways has more AD, MR and Health than lamb.
Wolf does not have any summoner spells, but he does have runes
If Lamb or Wolf would die the surviving player is hasted by 50% for 5 seconds before they die too in an attempt to avenge their killer.
Kindreds Passive is now controlled by the player that is controlling wolf. Other than that its pretty much unchanged exept for that they would now affect wolf as well, But im too lazy to cover this here. (if you really want to i can do it)
And thats it!