Qiyana feedback on how her E works.

Daintz··2 votes·1,540 views

So I've been playing Qiyana since beta, kinda fell in love with her playstyle is she bacame the only ad assassin I have has interest in playing ever since season 2, when I started playing.

Now, I think her kit is fantastic, requires some good amount of practice to use correctly and definitely has weaknesses that can be abused.

That being said, she has an interaction that I, along with my friends who played her, hate so so much.

Her e + q combo makes it so her q right after e will not be aimed towards the cursor but rather towards the target she just dashed to. This is particularly annoying when you're chasing someone or setting up a gank and you want to e a minion, then q the enemy player but you have to wait a split second to do so because else your q misses completely.

I understand why it was designed this way, most likely to make it less difficult to use her combos fast for players that aren't agile, but this has made me think it was a bug for the longest time. Truth be told, when I read that it was intentional, I couldn't comprehend why they would do this, it literally feels like a bug, not an intended mechanic.

With all that being said, I love Qiyana, I'm at 34k mastery M7 with her already and can't seem to get tired of her play style. This is such a good design for me and I hope riot takes good care of her so she doesn't get gutted like akali and aatrox.

Hopefully this e interaction gets removed in the future, it's such a bummer.

2 Comments

Zero Shingetsu2 votes

I'm happy with the E, but you're right, it can be a little annoying. Sometimes I get too jumpy and throw it early anyway, but as long as you wait until her animation's good and done, the Q should obey you properly. I think the idea is that you get a guaranteed hit when you E to a champion, but yeah, it can be annoying when chasing.

Daintz1 votes

Right, I just feel like it's limiting and feels weird. It doesn't feel like something that needs to be implimented or kept.

Just moving your cursor fast enough like you'd do with any other characters feels like you have more control over your actions and gives you better opportunities to outplay!

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