Varus: Overall Rework Possibility

Goddess Alruna··1 votes·564 views

Varus Okay so Varus stats are (from league wiki and doing lots of math myself) : Bold is Current and Italics is Possible Changes

Base Stats HEALTH 538 – 1932 ATTACK DAMAGE 49 – 100 HEALTH REGEN. 5.4 – 14.8 ATTACK SPEED [*] 0.658 (+0% – 51.0%) MANA 310 – 922 ARMOR 23.2 – 81.0 MANA REGEN. 7.3 – 20.9 MAGIC RES. 30.0 RANGED 575 MOV. SPEED 330 Base Stats If Riot is gonna keep Varus the same then please buff up his Base Attack Damage from 49-100 up to at least 55-110. Movement Speed needs to get buffed to at least 335 since he is one of the few Marksmen who doesn't have an escape ability.

Living Vengeance (Passive) On a minion or monster kill, Varus gains 20% attack speed for 3 seconds. On a champion kill or assist, Varus gains 40% attack speed for 6 seconds. These bonuses do not stack with themselves. Living Vengeance (Passive) Something with Movement Speed Increase would be nice as Attack Speed is a major part of his overall kit with his Blight, he needs something to help him escape. For instance: On a minion or monster kill, Varus gains 20% attack speed for 3 seconds. On a champion kill or assist, Varus gains 40% attack speed for 5 seconds and Increased Movement Speed: 35 / 40 / 45 / 50 / 55 for 2.5 seconds. These bonuses do not stack with themselves. Note Examples: Sivir can gain movement speed while attacking an enemy champion as well as using her ultimate, Jinx has her Passive with assits and kills, Draven has Blood Rush to increase attack speed and movement speed.

Piercing Arrow (Q) RANGE: 925 ~ 1625 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 16 / 14 / 12 / 10 / 8 FIRST CAST: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds. 「 MINIMUM PHYSICAL DAMAGE: 10 / 47 / 83 / 120 / 157 (+ 100% AD) 」 Varus can still move while channeling, but can't attack or use his other abilities, and his movement speed is Slow icon slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost. SECOND CAST: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%). 「 MINIMUM REDUCED DAMAGE: 3.3 / 15.7 / 27.7 / 40 / 52.3 (+ 33% AD) 」 Piercing Arrow (Q) RANGE: 925 ~ 1625 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 15 / 13 / 11 / 9 / 7 FIRST CAST: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds. 「 MINIMUM PHYSICAL DAMAGE: 15 / 50 / 90 / 130 / 165 (+ 115% AD) 」 Varus can still move while channeling, but can't attack or use his other abilities, and his movement speed is Slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost. SECOND CAST: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 50%). 「 MINIMUM REDUCED DAMAGE: 3.7 / 16.1 / 28.1 / 40.4 / 52.7 (+ 50% AD) 」 REASONGING: Caitlyn's Q and Graves Q does more damage and less cost with their Q than Varus can with his. [MINIMUM PHYSICAL DAMAGE: 15/50/90/130/165 (+115% AD at least if you compare other Marksmen dmg) Note: The Second Cast is good with the 15% reduced to +50% AD because its half the cost refund so it should do half the damage not a third of it.

Blighted Quiver (Passive W) PASSIVE: Varus's basic attacks deal bonus magic damage and apply Blighted Quiver Blight for 6 seconds. Blight stacks up to 3 times. ON-HIT MAGIC DAMAGE: 10 / 14 / 18 / 22 / 26 (+ 25% AP) Varus's other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack (capped at 360 against monsters). MAGIC DAMAGE PER BLIGHT STACK: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of target's max health MAXIMUM MAGIC DAMAGE: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of target's max health Blighted Quiver (Passive W) _PASSIVE: Varus's basic attacks deal bonus magic damage and apply Blighted Quiver Blight for 6 seconds. Blight stacks up to 3 times. Passive ON-HIT MAGIC DAMAGE: 12/16/20/24/28 (+35% AP at least) Varus's other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack (capped at 360 against monsters). MAGIC DAMAGE PER BLIGHT STACK: 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 85 AP) of target's max health MAXIMUM MAGIC DAMAGE: 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 85 AP) of target's max health Note: As similar to Kog'Maw , Vayne, Corki and Twitch have abilities based on Percent Health based Magic Damage, AD or True Damage this helps with him being critical in team fights to melt tanks. _

Hail of Arrows (E) RANGE: 925 COST: 80 MANA COOLDOWN: 18 / 16 / 14 / 12 / 10 ACTIVE: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds. PHYSICAL DAMAGE: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD) Desecrated Ground inflicts Grievous Wounds icon grievous wounds and Slow icon slows enemy movement speed. SLOW: 25 / 30 / 35 / 40 / 45% Hail of Arrows (E) RANGE: 925 COST: 70 MANA COOLDOWN: 16 / 14 / 12 / 10 / 8 ACTIVE: Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds. PHYSICAL DAMAGE: 70 / 105 / 140 / 175 / 210 (+ 75% bonus AD at least) Desecrated Ground inflicts Grievous Wounds and Slows enemy movement speed. SLOW: 25 / 30 / 35 / 40 / 45% Note: If not Grievous Wounds then Armor Reduced: 13 / 15 / 17 / 19 / 21% if enemy champions stand inside the Desecrated Ground Area. If not then only Varus gets Armor Penetration by any champion hit with Hail of Arrows.

Chain of Corruption (R) RANGE: 1075 COST: 100 MANA COOLDOWN: 110 / 90 / 70 ACTIVE: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and Root icon rooting them for 2 seconds. MAGIC DAMAGE: 150 / 250 / 350 (+ 100% AP) The corruption then attempts to spread towards enemy champions within 550 units, applying the same damage and Root icon root if they stay within 600 units of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast. Chain of Corruption (R) RANGE: 1075 COST: 100 MANA COOLDOWN: 110 / 90 / 70 ACTIVE: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and Rooting them for 1.75 seconds. MAGIC DAMAGE: 200 / 350 / 450 (+ 100% AP)(+75% AD at least a start) The corruption then attempts to spread towards enemy champions within 525 units, applying the same damage and Root if they stay within 600 units of the infected champion for 2.5 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast. Note: Another possibilty a friend thought of was that the Chain of Corruption had a skill shot range like Lux Laser but at RANGE: 3000 and if hit an Enemy Champion it takes root like normal but the magic damage reduced: 175/300/375 (+100% AP)(+75% AD at least) Varus is a true sniper and archer like Ashe and Ezreal, why not make his ultimate go further and be able to help from the distance whether it be damage and/or crowd contol.

Thanks for reading and would like to hear more possibilites about changing Varus The Arrow of Retribuition!

1 Comments

khorney2 votes

I think his q should proc spellblade like as in triforce proc . varus passive is about useless and not helpful .

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