Changes For Heimerdinger Jungle
As a Heimerdinger main with over 500K mastery points, I enjoy playing Heimerdinger Top and Jungle. Jungling with Heimerdinger is quite an effort to accomplish, early camp clearing is pretty difficult if you don't know exactly where to place your turrents and as far as damage to monsters you'll barely put a scratch on the monsters early game without all three turrents working on the camp. This is why turrent placement is very important, you have to be able to clear 2 camps without laying down another turrent. the attack speed and damage is not enough with just one or two, you need all 3 for it to be viable. after reaching lvl 6 things become a little easier cause by this time you've most likely already purchased an AP item and now have ult to help take out drakes and herald. but this is still no easy task. to take out the drakes and herald you need a minimum of 180AP with the help of your ult turrent and protecting your little ones with your life, you will be able to capture these beasts, but you will just be scraping by. I'm asking Riot to please look into adding either some attack speed or some extra damage to the turrents when Heimerdinger has smite as a summoner spell and for this boost to only be able to be used against monsters, herald, drakes and baron. We dont want people just taking smite on Heimerdinger to have an advantage on other champions.. I'd love to hear some input on this subject from Riot and all you other donger mains.