Evelynn is Unhealthy
Evelynn has an unfair advantage on every champion in the game, especially in the jungle role. Her damage is not the issue, however, it is the champion design. Riot themselves have stated that invis is unhealthy for the game, and that they wish to remove it. Evelynn's ganks have a single, and unreliable counterplay; buy control wards. I find it extremely confusing on how this has not been addressed on a large scale before. Forcing a player to use their gold on a control ward simply to KNOW they are getting ganked is ridiculous, nevermind the fact that even with a control ward, they may not survive the gank. This means the player is using their gold just to have a chance of surviving. It doesn't even matter if they survive the gank or not, because if they even saw the gank coming, then the Evelynn saw the ward. After the gank, the Eve simply destroys the ward, and gains gold simply for being designed as she is. This means that the player then has to buy a new control ward, and repeat the process. This cycle leaves little options for the player against the Evelynn, and makes it extremely frustrating for anyone on the opposing team, having to accept the fact that they are at a disadvantage, not because of their play, but because of the champion design of Evelynn.
PS I know there is a rework coming, and I hope this is addressed in full by the balance team during its production. I also know that Evelynn has a range in which she is visible to the enemy team, but with her speed buff, she will already be close enough to damage you by the time you see her.
on the same team... doesnt even have to be those 3 in particular. litterally any 2-3 tanks will do the trick. all they do is stand on top of the ADC and APC and aint a damn thing you can do about it
(normal wards are for her jungle before you say "she can go through wards gg op!!!")