Can we 𝘱𝘭𝘦𝘢𝘴𝘦 do something about the ninjas and samurais in League? Specifically One-Hit dmg.

Khrullhu··3 votes·1,237 views

While I'm not a regular poster, I thought I should bring this topic to light due to the recent remake of Akali.

 LoL has a lot of ninja, samurai, and monk  themed champions- ![MasterYi](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/MasterYi.png) ![Yasuo](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Yasuo.png) ![MonkeyKing](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/MonkeyKing.png)![Talon](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Talon.png) ![Zed](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Zed.png) , etc . While they seem unique aesthetically, many of them have something in common. Many of them have an ability that basically allows them to be untargettable for a period time, then deal considerably large amount of damage. In Example: Yi's Alpha Strike (Q), Zed's Death Mark (R), Kayn's Umbral Trespass, and Yasuo's Last Breath (R). In some cases the damage can be fatal when these champions are fed (have acquired a large amount of kills), and they usually get fed pretty frequently due to their high dps and mobility.

 From my personal experience, when a champion of this type gets fed, I find it less enjoyable to play regardless of whether i'm playing with or against them. When playing _with_ them when they're fed, it feels as though there's no teamwork and less oppurtunity to acquire my own kills. When playing against them I find myself trying less, and frustrated that this could happen so often and guarantee defeat. It just feels so unbalanced, so much that you can anticipate the outcome of a match based on the amount ninja-themed champions on each team.

Developers, to make league of legends a more enjoyable game with more diverse gameplay, I suggest nerfing what really matters; the damage or cooldown on one-hit abilities with such simple mechanics that you can click on a champion and they just die. I understand that the offset of this is already the amount of health champions with such abilities have, but with the mobility, and the sheer, untargettable nature of these champions, this offset is insubstantial at most.

Speaking of untargettable, a few games against the new Akali and I find her smoke ring to be a problem. I didn't put much thought into the old akalis smokescreen, but I consider this new one to have some pretty over-the-top new mechanics regarding it's size, growth, and duration. I find the size of the ring to be quite annoying even when i'm trying to turret hug, in which case I get poked multiple times due to it's increasing duration! I know the offset for these mechanics is that twilight shroud produces a "ring" instead of "circle" but this does little considering the ring gets larger and players are going to line the edge of the circle anyway to escape or snipe. Akali is fine without a fancier smokescreen, her smokescren can already be considered broken. If there's anything to tweak about this new version of Akali, it's the darn ring.

I hope you, players and developers, take this post into consideration.

17 Comments

Wacky93 votes

Yasuo's ultimate isn't that powerful. It requires you to use Q three times and hit an enemy with a skillshot then ult to them in a short window of time. It isn't as abusable as Yi's Q or Zed's R.

Madsin253 votes

No it does not require you to hit a skillshot.

He can use his ultimate with a point blank Q.

Wacky92 votes

His 3rd Q is a skillshot. It isn't a broken champion design if you try and go nose to nose with Yasuo while he has whirlwind up and he ults you. That's on you. Don't do that.

Madsin251 votes

It can be a skillshot. Does it have to be? No.

Good yasuos will use their infiinite mobility to gap close into you for an easy 3rd q point blank and then ult you.

Don't forget the "you can't do shit back to me" wall of hell that he will use on you.

Wacky91 votes

If you have no mobility then you have some CC to stop him with, giving you the ability to walk away. That wall of hell doesn't do much against juggernauts and tanks, and is mediocre against mages. Vel'Koz for instance has only one ability that can be blocked with a windwall. Xerath has only one ability. Yasuo's windwall can be played around. It requires perfect positioning and

AnAggravatedPimp2 votes

{quoted}

No it does not require you to hit a skillshot.

He can use his ultimate with a point blank Q.

Just because you're point blank, doesn't mean a skill shot isn't a skill shot. If he uses it with his E then it's not a skill shot but still requires him to charge his Q to reach the point that it becomes a knock up, then wade into the enemy team to apply it.

Automated Riven3 votes

Yasuos r doesn't render you untargetable.

Edit this is the second time I have seen this recently, is this a wide spread opinion?

Khrullhu1 votes

While he may be targettable, you're up in the air rapidly clicking him only to realize he's got you stunned.

Automated Riven1 votes

Qss?? Also that great in a 1v1 but it's really applicable in a 5v5.

And that faulty logic applies to every cc in the game. Oh Lulu polymorphed me. I guess that means she is untargetable. SMH.

Hotarµ2 votes

Long post but I respond to everything.

In some cases the damage can be fatal when these champions are fed (have acquired a large amount of kills), and they usually get fed pretty frequently due to their high dps and mobility.

Irrelevant / extreme cases where that shouldn't really effect balancing. Just because someone is fed has no effect on how OP they are. When I play with a Yasuo, more often than not he does not get fed and just ends up feeding or going something like 5/6.

From my personal experience, when a champion of this type gets fed, I find it less enjoyable to play regardless of whether i'm playing with or against them. When playing with them when they're fed, it feels as though there's no teamwork and less oppurtunity to acquire my own kills.

Yeah, that's just what League (and many other team games) are like sometimes. The majority of games will require some teamwork or everyone to pull their own weight, other games you get a 24/1/4 MonkeyKing jungle who can basically 1v5 by 15 minutes. Again, extreme cases.

When playing against them I find myself trying less, and frustrated that this could happen so often and guarantee defeat. It just feels so unbalanced, so much that you can anticipate the outcome of a match based on the amount ninja-themed champions on each team.

This is entirely your issue, not an issue with League. If you find yourself trying less or that it will 'guarantee your defeat', don't play a team based game. MOBAs require teamwork, planning, and/or strategy to win your games. If you give up because you see a 6/0 MasterYi, you're being unfair to yourself, your team, and not being constructive when it comes to actually balancing.

Developers, to make league of legends a more enjoyable game with more diverse gameplay, I suggest nerfing what really matters; the damage or cooldown on one-hit abilities with such simple mechanics that you can click on a champion and they just die. I understand that the offset of this is already the amount of health champions with such abilities have, but with the mobility, and the sheer, untargettable nature of these champions, this offset is insubstantial at most.

They have weaknesses, you just aren't capitalizing on them.

  • Yi? Extremely susceptible to being CCed and more often than not will have low tenacity / won't build a QSS. If he did build a QSS, another round of hard CC will destroy him. Also summoner 3.
  • Kayn? Don't get hit by abilities and if you do, pull him back into your team when he ults on you.
  • Shadow Assassin Kayn? Ward well, have hard CC and summoner 3 at the ready and don't roam too far from your team.
  • Rhaast? Grevious Wounds is his biggest counter since he's based around healing.
  • Yasuo? Again, hard CC, force him to use windwall early and just focus him down if he's that much of an issue. Don't allow his team to force setups for Last Breath.

Speaking of untargettable, a few games against the new Akali and I find her smoke ring to be a problem. I didn't put much thought into the old akalis smokescreen, but I consider this new one to have some pretty over-the-top new mechanics regarding it's size, growth, and duration.

I actually agree. So far, I dislike the smoke ring and is more frustrating than before. I think they need to just remove the true-invisibility from it and it will be fine.


Ninja champions are not a problem. There are totally fair / not too overbearing ones like: Kennen Shen Talon XinZhao.

Khrullhu1 votes

I was making a post responding to everything on THIS response, but I accidently closed the window when I was done researching LoL energy. Anyway, imma just say that half of my post was in perspective of non-ranked matches, where teamwork and strategy isn't always the point if trying to have fun (y'know, cuz it's a game), blah, blah, blah. I'll just respond to this one part:

They have weaknesses, you just aren't capitalizing on them.

Yi? Extremely susceptible to being CCed and more often than not will have low tenacity / won't build a QSS. If he did build a QSS, another round of hard CC will destroy him. Also . Kayn? Don't get hit by abilities and if you do, pull him back into your team when he ults on you. Shadow Assassin Kayn? Ward well, have hard CC and at the ready and don't roam too far from your team. Rhaast? Grevious Wounds is his biggest counter since he's based around healing. Yasuo? Again, hard CC, force him to use windwall early and just focus him down if he's that much of an issue. Don't allow his team to force setups for Last Breath.

Emphasis on mobility. While CC is the way to stop these fast freaks, you have to consider some crucial problems with this:

  1. Ninjas run on fast regenerating and refundable energy, other champions (usually with the CCs) run on mana.
  2. Ninjas and such have moves to get away like Kayn running through walls, talon doing parkour with em, and wukong leaving us with a useless decoy.
  3. As overlooked as it is, In comparison to ninjas targetting champions to execute abilities, many CCs can't flat out click on a champion and stun them, they have an aoe like bards ult or cho gath's uproot, or even Lux's 2 CCs. Failure to aim accurately or make sure the ninjas stay put results in a failed CC, and consequently an almost one-hit ko.

I hope you devs and players take these details into account figuring out what to do with these champions. P.S. TALON IS NOT FAIR.

CauseSCIENCE1 votes

too much damage, and all the lethality too

Cotten Eyed Joe1 votes

Learn to build armor

Colton1471 votes

{quoted}

Learn to build armor

Laughs in MasterYi Yasuo

Cotten Eyed Joe1 votes

Learn how to CC

Colton1471 votes

{quoted}

Learn how to CC

Laughs in item 3508. [sg-ahri-2]

Cotten Eyed Joe1 votes

Yes, cause Yasuo builds essense reaver. ANd the CD for essense only works while ulting. If you can CC a Yi right after he Q's he dies.

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