Tahm invulnerability grab and shield durations too long.

Katrisa·7/9/2015, 4:24:09 PM·1 votes·554 views

Tahm invulnerability grab and shield duration. I'm not sure what they were thinking when they built this character. Its encouraging really bad behavior with having squishy do damage, come near death. Tahm grabs and runs. And the cooldown is so low this mechanic can happen much more often than say a Kayle ult or other painful (but CDR boxed actions).

It wouldn't be so problematic but Tahms kit right now is retarded in terms of defense. I don't know what numbers they plugged in but all of them seem way overtuned. He can hold people for way too long in his tummy, his shield invulnerability is too long. Anyone else have thoughts on this?

2 Comments

McAllister7/9/2015, 4:28:05 PM1 votes

Allies Tahm's Devoured deal considerably less damage than people with Kayle ult. It's got a shorter CD than Zhonya's, but abilities are better than items every time. When you say shield, are you referring to Devour (which isn't a shield) or Thick Skin active (which isn't invulnerable)? I think you mean Devour, but try not to refer to something a shield when it A. isn't a shield and B. is on a champion that actually has one.

Katrisa7/9/2015, 5:59:07 PM1 votes

Mainly Devour. I guess part of the problem is he gets a rather large movement speed bonus in addition to the duration of the Devour. The problem is it can last 6 seconds he can move faster than most with that boost. So champion goes in bursts, gets near death. He grabs and woosh they are off. Its overly effective given the duration, movement speed boost and his incredibly powerful Thick Skin ability.