Please Disable or Nerf Xin Zhao in Urf.

Sleepy Dreemurr··1 votes·3,283 views

I've never made a post here, ever. Never had a reason to. I believe game modes are supposed to be fun, we're supposed to have a little reprieve from the wind and grind of ranked, etc. But there comes a time when you should ask... "Should this Xin Zhao be able to 1v5 my entire team?" and if you ask that in 100% of the games that you play against a Xin Zhao in... I think there is a problem. I'm not saying nerf him on the main server, I'm not saying he's a bad champion, just that his kit is toxic to URF. He already has low cd's, but tie that in with a gap closer, a knock-up, insane health regen... his ult doesn't even really matter in urf. Xin Zhao, even from level 1 in URF, is extremely broken. Even champions like Riven, Irelia, LeBlanc... they are able to be beaten out if you know how to, but even if you can play around Xin Zhao, he will still likely kill you. Unless you can coordinate with your team, which in a game more like URF is relatively impossible with randoms, to solely focus the Xin Xhao, then you will lose. And while you kill him, he still kills three of your team.

I might be salty, but he's still broken to a point where it makes the game incredibly unfun to anyone playing against him. He can solo carry a game and still make it home in time for supper.

2 Comments

DontDieRespawn1 votes

I can 1v5 a team with xin in normal if I play him right, yet you are just complaining about urf. lol

TurretzSyndrome1 votes

If you play him right. That's the kicker. Xin is a solid pick but you can still be punished for using your abilities wrong. In URF, you don't need to play him right to just delete champions left, right and centre. The cooldowns mean even less to him than to other champions because of his Q. I've rolled him in AR URF and completely decimated people every time. The problem was that even I wasn't having fun. There was nothing they could do against me. It wasn't enjoyable for the same reason god mode isn't enjoyable for me in most other games.

I mean just look at what all of his kit can do in URF:

  • Remove 15% of their armour, refreshing with every attack. (Passive)

  • Deal bonus 15 + (20% AD) physical damage. (Q)

  • Knock you up for 1 second. (Q)

  • Reduce all his cooldowns besides his Q by 3 seconds. (Q)

  • Reset his auto-attack timer. (Q)

  • Deal at least 1 guaranteed crit for 125% damage every 3 hits at first rank. (W)

  • Heal himself for 30 + (20% bonus AD) + (40% AP) every 3 hits at first rank (W)

  • Gain a bonus 40% attack speed almost permanently at first rank (on top of the URF attack speed buff) (W)

  • Dash to you for 70 + (60% AP) magic damage roughly every 6.0 seconds after accounting for the 3 seconds of cooldown reduction on his Q. (E)

  • Slow you for 2 seconds, by 25%. (E)

  • Knock back all enemies but the one he's got his passive armor-shred on (which you can put on simply by attacking them or dashing to them). Stunning them for 0.75 seconds and dealing 175 + (100% bonus AD)

  • Not to mention 15% of his target's current health. (Ultimate)

  • Gains a bonus 15-25 armour and magic resist, depending on if he hits 1, 2 or 3 enemy champions. (Ultimate.)

  • And all of this would be with an attack speed of 1.65 at level 1, if you're taking attack speed marks, the Fury mastery and accounting for his almost-permanent W+URF Buff.

He is, from a mathematical standpoint, completely busted in URF. His Q and E are the main culprit imo. I'd probably remove the cooldown effect from those abilities. Disabling him outright feels kind of like overkill though.

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