How to make Nunu up to date with the current supports and keep him useful in the jungle
HERE WE GOOOOOOOOOO.
So, currently Nunu is rarely/never seen in solo queue in low elo, medium elo, high elo, and never in competitive play. How can we make a very small adjustment to make him useful and bring him up to playable level either in the jungle or as a support? My main suggestion is to make a small change in his Q.
Current Effects of his Q: Consume ACTIVE: Nunu commands his yeti, Willump, to take a bite out of the target enemy minion or monster, dealing them true damage, healing himself and granting himself a bonus depending on which monster he damaged. These different bonuses stack with each other: TRUE DAMAGE: 400 / 550 / 700 / 850 / 1000 SELF-HEAL: 70 / 115 / 160 / 205 / 250 (+ 75% AP) BONUS DURATION: 120 / 150 / 180 / 210 / 240 Ancient GolemSquare ELEMENTAL DELIGHT: Nunu gains 10% increased size and 10% maximum health as bonus health, also restoring health equal to the amount gained. Giant WolfSquare SPOOKY SNACKS: Killing a unit grants Nunu 15% bonus movement speed for 3 seconds. Lizard ElderSquare MYSTERY MEAT: Nunu's attacks and abilities deal 1% of his maximum health as bonus magic damage.
Now, what I am suggesting is that make his Q similar to relic shield. When you eat a minion, if your teammate is nearby, they not only gain the gold, but also gains a partial healing from the self-heal that Nunu gets from himself. Those will scale based on the level of Q that Nunu has. You can be creative by scaling the gold gain with each rank of Q as well. It'll make Nunu a strong support that can not only sustain his ADC and help him farm in the early game, but help him by boosting his utility with W and peel off enemies with his slows.
Let me know what you think about this change. I feel like it's a pretty reasonably strong change that brings Nunu up to the current supports, possibly a top tier support.