Skip to content

How to nerf tanks fairly.

super duper top··1 votes·590 views

Make tank items give negative damage stats. For example, spirit visage would have -4% damage or something, meaning that the more tank items you build, the less damage you do. This solves many problems in league, such as assassins building tank items and still oneshotting people, tanks having insane base damages and building all tank items and becoming an insane unstoppable monster, and it would also stop insane HP scalings from oneshotting people ahem chogath ahem. I seriously think this change could fix the game in its current state.

11 Comments

PhearBunny5 votes

dafuk u wanna nerf tanks for? As soon as ADC gets LW I implode like a hotdog that's been in the microwave for to long.

If that doesn't happen, some dirt bag true damage champ wanders over and shreds my rectal passageway.

If that doesn't happen, Azir didn't get banned, and he proceeds to solo baron in under 3 seconds. Solo Elderdrag in under 5 seconds, and then 1shot my anus.

TEA Nietzsche 2 votes

Tanks don't compete with ADC's, you realize that, right?

No matter how strong/weak tanks are there will always be ADC's in the game regardless.

Tanks compete with other toplaners/junglers and they are absolutely crushing it. All classes get dominated by ADC's atm but tanks synergize better with them so they are meta.

PhearBunny3 votes

"All classes get dominated by ADCs" "But tanks synergize with ADCs"

So your answer is to nerf tanks? maybe one should go to the source of what this meta revolves around....Supports being too strong, and ADC's being too strong for barely any gold.

super duper top1 votes

{quoted}

dafuk u wanna nerf tanks for? As soon as ADC gets LW I implode like a hotdog that's been in the microwave for to long.

If that doesn't happen, some dirt bag true damage champ wanders over and shreds my rectal passageway.

If that doesn't happen, Azir didn't get banned, and he proceeds to solo baron in under 3 seconds. Solo Elderdrag in under 5 seconds, and then 1shot my anus.

[{quoted}](name=TEA RANT,realm=EUW,application-id=3ErqAdtq,discussion-id=mFTpqIam,comment-id=00000000,timestamp=2017-11-04T21:32:00.953+0000)

Tanks don't compete with ADC's, you realize that, right?

No matter how strong/weak tanks are there will always be ADC's in the game regardless.

Tanks compete with other toplaners/junglers and they are absolutely crushing it. All classes get dominated by ADC's atm but tanks synergize better with them so they are meta.

{quoted}

"All classes get dominated by ADCs" "But tanks synergize with ADCs"

So your answer is to nerf tanks? maybe one should go to the source of what this meta revolves around....Supports being too strong, and ADC's being too strong for barely any gold.

where did i say adc? anywhere?

Jbels3 votes

Fuck NO. Fist of all, there are plenty of champions who build defense items but are also meant to do damage. This would fuck them unnecessarily. Secondly, a few cases of overbuffed champions does not give you the right to condemn the entire archetype to needing damage inhibitors.

Critmaster Garen1 votes

{quoted}

Make tank items give negative damage stats. For example, spirit visage would have -4% damage or something, meaning that the more tank items you build, the less damage you do. This solves many problems in league, such as assassins building tank items and still oneshotting people, tanks having insane base damages and building all tank items and becoming an insane unstoppable monster, and it would also stop insane HP scalings from oneshotting people ahem chogath ahem. I seriously think this change could fix the game in its current state.

you know fighters are using the same items, right? how do you propose they will still be able to carry when their damage gets neutered by defensive items?

super duper top1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=mFTpqIam,comment-id=0001,timestamp=2017-11-04T22:10:07.486+0000)

you know fighters are using the same items, right? how do you propose the will still be able to carry when their damage gets neutered by defensive items?

Obviously some champs will need number changes to accommodate the nerf but fighters realistically shouldnt build more than 1 or 2

Critmaster Garen1 votes

{quoted}

Obviously some champs will need number changes to accommodate the nerf but fighters realistically shouldnt build more than 1 or 2

juggernauts are incentivised to usually build 3, up to 4 defensive items next to boots and one or two offensive items. (those offensive items being ad health items like item 3078 item 3071 item 3053 item 3748 item 3022 )

champions like Darius Garen Yorick Illaoi Udyr etc, are supposed to itemize heavily into defense and still dish out large amounts of damage.

how is that supposed to work with negative damage stats on defensive items?

Bobloser35551 votes

The item idea is good but tanks dont need nerfs....

Nik Nikerson1 votes

Cho'gath being a problem is not the same thing as tanks being a problem.

FOR JUSTICE1 votes

so in an ADC/enchanter meta.... you wanna further give them an advantage over tanks??

More from Gameplay

More by super duper top