Energy items for ninja champs

Pùnk··1 votes·823 views

I really suggest that RIOT create an item for ninjas like Lee sin, zed , akali, and kennen etc.

if its an item i would choose i would create an item that gives energy regen or at least when he gets a kill or a assist it will refund 30% of his energy back, that would be good adding to the game, i think the tanks, mages, marksmans, supports got enough items. I think its time for Energy champs to get buffed to keep up with the meta.

thank you :D

LeeSin Akali Kennen Shen Zed

5 Comments

Zarxis4 votes

It would either be mandatory on all of them or practically useless. The energy champions are balanced around the fact that they have a limited amount of energy with which to perform combos and simply spam. If Riot thought they needed more ways to regain energy, they would add more champion-specific methods for doing so, or they might reduce some of those champions' energy costs.

Pùnk1 votes

Don't you guys agree with that ?

CloaknDagger2221 votes

If they did that, there would be no point to having "energy". It would just be another name for mana, then. Energy is supposed to be separate and unique, and replenishes much faster than mana.

Pùnk1 votes

yes you're right but don't you think they should at least give energy regen for them because they nerfed lee sin w when he was already balanced i think that's unfair

67chrome1 votes

It's pretty much impossible for Riot to make that work.

First: What other stats besides energy would you put on such an item? Shen's a tank, Zed's an AD assassin, Akali's an AP assassin, Kenen is a mage, and Lee Sin is an AD fighter. Lee Sin and Zed are the only 2 that really consider similar items in their core build.

Second: the most limiting items in the game (that aren't champion-specific) are item 3085 item 3077 item 3074 , which offer something that's completly useless to about 50% of the champions in-game. Mana items offer stats that around 80% of the champions in LoL can utilize. An energy-exclusive item would only be usable by ~4% of the champions in LoL.

Third: a good item on a character and a usable item on a character are completely different things. While all champions have physical auto-attacks and can benefit from Last Whisper's AD and %armor penetration, only ~30% of the champions in LoL really feel that item is optimal enough to go for it. Or for a more extreme example - only ~5 champions in the game actually want to use item 3085, despite a solid ~60 being able to put all it's bonuses to use.

Apply all that to an energy item - and you're realistically looking at a scenario where only 1 or 2 of the ninjas feels that item is worth grabbing. Which lends itself more to cluttering the shop and adding unnecessary burden of knowledge issues to the game, what with well over a 90% chance the item is unusable on any given champion.

Lastly - energy isn't the only alternate resource method, so adding an item that benefits energy regen champions sends an awkward message in regards to those alternate resource champions (health, flow, fury, ferocity, heat).

Finally: there are energy runes in the shop, and Blue Buff offers a considerable boost to energy regeneration - if you're having energy regen woes just try those out. Or work on proper resource management, which most other champions have more extreme variants of with their respective ability costs.

If you don't feel like grabbing energy regen runes because missing out on what other runes offer, you're not making a good case for an energy item existing.

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