Patch 7.4: Further weakening ADC's?
What's up community, I am an adc main, which is obviously frustrating at the moment but I wanna share my thoughts without sounding like a cry baby ^^
I think after all the discussions we had about the state of ADC's we can agree that crit-based, auto attacking ADCs are in a really bad state. I dare to say it is the worst state they were ever in. The only ADCs that have an impact right now are
,
and
which are more like spell casters, which build the usual op lethality stuff. We all already know this and talked about this, yet I didn't saw any attempt in the 7.4 patch (or any of the patches before, we were aware of this for at least 4 patches) to increase the power of crit-based ADCs. Even worse, I think the hard warlords nerf actually weakened them further. It was only picked by auto-attacking adcs and the only option for surviving until you get to 3 items and start to have an impact. The fervor buff doesn't really improve any ADC, it's more a buff for champs like
,
and
so it is actually hurting ADCs, too. The lethality meta is definitely another factor,
makes it impossible to get protected or to protect yourself (Vayne's e and Tristana's R are obviously useless against a champ that has it).
I think the biggest issue is the super weak early and mid game that crit-based ADCs have. They need WAY to much time to get strong and even when they somehow get to 3 items they are not particularly stronger then the AD-casters.
My biased opinion:
I am happy to adapt to changes in the meta, but I am not happy to only play those 3 super boring champs every single game if I don't want to auto lose. Auto-attacking ADCs are not only way more fun and rewarding to play, the actually fit the role description way better. They are more skill rewarding and need more skills like stutter-stepping and proper positioning to be played in the first hand. You can't just poke from 2 screens away (like
) or ult from a save distance (like
/
), you have to get way closer to the enemies. The combination off op, uncounterable assassins, super efficient tanks and the inefficiency of building crit honestly destroyed what was left of the true ADC role. Assassins make your team think you are inting and even when your team manages to protect you through
, a 0/3
still easily absorbs the damage of a 5/0
without really getting hurt what so ever. ADCs once were supposed to cut through those tanks and maybe the
change makes it easier, but that will not increase the overall inefficiency of crit-based adcs.I hope the balancing team actually has the time to buff those champs in any way, because they are limiting their own ability to do balance by implementing unnecessary new op stuff. Just get the HUGE problems in your game out of the way before you bring in further issues like
,
or
.
Thanks for checking out my opinion, I would appreciate every feed back you have. Have a nice day and good luck on summoners rift! :)