How I Would Change Kalista
So, some people might not be aware, but Kalista's passive by itself already makes her a newly toxic champion.
Currently, she does 10% less normal auto damage than other ADCs (not to mention her pitiful windup) and yet, if we removed 100% of her auto damage, she would still be problematic in that if she avoids all your damage and stacks Rend fast enough, she can kill you without dying.
So, even if she dealt 0 damage, which would actually make her a LOT weaker, it would still be toxic gameplay, not the easiest to achieve but it is still relevant.
So, her passive hardly has any trade-offs that really effect her so I would start by first removing her current Q.
Wait? What do you mean her Q? Let me finish, remove her Q so we can move her passive to an active Q that makes her autos cost mana to use and won't have an initial cost (depends on what we add to her new Q steroid-wise) and has a decent cooldown. (Duration debatable) This opens a lot of room to her kit. Right now Kalista feels like crap when you're not godmode kiting people and stacking your rends to pop those suckers dead. Problem being that she can almost always do this (see: Vi), which leads to her auto animation being much longer and dealing 10% less. We could probably revert that back to 100% and I think the animation can probably stay but it's not necessary. I think her ult is fine where it is, she brings something unique with her ult / passive alone and it is tuned pretty well. Without her Q her laning will definitely require some love but she now can get power elsewhere, perhaps making her active Q a scaling Runaan's (level) that hits multiple enemies, except it doesn't last forever and costs mana. Not sure what else could go into her kit, maybe a new passive, maybe making oathsworn even more unique and I'm sure we could give her some other added power without pushing her over the edge too.
TL;DR: I think Kalista is pretty cool and has room to feel much better to play than she currently does and against when you're not abusing her passive.
Suggestions, thoughts, ideas all welcome. Thanks! (If you spent time reading)
I cannot catch or disengage without being caught (and this is also while bulding
and
, +5% attack speed from masteries +15% from Runes, so shes throwing faster+hopping more frequently). The only way I've been able to catch up or get away by hopping, and SOMETIMES it being a close call, is if I take
).