Something that's always bothered me about one of my favorite champions, Ahri

Vàlence·10/15/2014, 6:52:32 PM·11 votes·1,774 views

Ahri is a really awesome champion. I like her theme, her abilities, and she's pretty fun to play. Landing that charm feels amazing. She has obviously seen some ups and down with buffs and nerfs, like most other champions.

The thing that bothers me about Ahri is her W. It feels very clunky for a few different reasons. First, and the lesser of the two, sometimes it doesn't do what you want it to (which is generally damage an enemy champion). This is often because of player skill involving the distance between Ahri and the enemy, and I'm fine with that. My main note about her is the way spells are queued up after you cast her w.

I realize by now that you can't cast another spell as you're in the process of casting her W (I assume it's for power level reasons). I'm fine with that, but it seems like there is a window while W is being cast that none of my button presses are queued. I'm not sure if it's a bug or not. As an Ahri player often builds DFG, there are a lot of buttons to press within a very short span of time. If you land a charm, you might be trying to hit E, W, Q, DFG, and Ignite all within a second or so. I know there is a process of queueing up spells on most champions, it just feels a little...off on Ahri. Her W sort of creates a dead zone in the queue timing if that makes sense. I'll often try a full rotation of spells and DFG after landing a charm, have the target get away, and notice that my Q or ignite or DFG aren't on cooldown, even though I clearly remember and know that I've pushed the button for them.

It seems like there could be a little bit of work done with Ahri and her W to fix this. Champions like Syndra, Ryze, and Veigar often press multiple buttons quickly but they feel much more solid than Ahri does about it. Again, I am assuming that's because of the way Ahri's W works, but I can't say for sure.

TL;DR - Ahri's W throws off her spell rotation timing and often leaves abilities that you know you pressed unused.

9 Comments

Audiomancy10/15/2014, 11:20:54 PM3 votes

My only issue with Foxfire is that it always feels like it takes forever to deal its full damage.

TeemoHunter133710/15/2014, 7:10:27 PM2 votes

doesnt bother me. i always carry with ahri

Sailor Mint10/15/2014, 7:17:37 PM1 votes

I've never had that problem.

What are your smartcast settings if any? I know smarcast with indicator can sometimes cause issues.

Anyway, you can cancel any animations with Foxfire, but you cannot cancel Foxfire into any other spell.

After some testing, here's the spell animation priority: Spirit Rush > Foxfire > Charm ~= Orb

You can cast Spirit Rush and Foxfire during any other spell animations. You cannot cancel Foxfire into Orb or Charm. Orb has a longer cast time than Charm.

Ahris10/16/2014, 12:34:05 AM1 votes

Your supposed to w then r immediately so you see the synchronization between the two coherently.

FantasySniper10/16/2014, 1:39:36 AM1 votes

It's always been clunky.

Bad targeting, bad range, I'd go so far to even say that it has bad damage if it wasn't for the AoE in combination with your [R].

They really need to improve the targeting and fluidity.

BTW, pro Ahri tip: The cast order is [E] -> [DFG] -> [Q] -> [W] Throw in some [R]s if you're going to use it. You shouldn't use DFG until you can commit to the whole combo, which means not missing your most essential engage spell.

FooDang10/16/2014, 2:01:53 AM1 votes

sometimes it doesn't do what you want it to (which is generally damage an enemy champion)

That pic might give a visual why it doesn't hit the champ when you want it to...