Zed projectile fix/buff
Zed has always been a great character, but recently with so many buffs to so many characters that counter assassins like him, I'd say he's due for a buff that would improve his ability to make plays without directly effecting any of his damage.
When zed swaps to a shadow, all spells and attacks that were locked on target will follow him through his swap, regardless what is - this includes, but is not limited to:
- Targeted projectile spells
- Targeted melee spells
- AoE templates
- Ranged attacks
- Melee attacks
Essentially anything that was shot at him during the short cast window of his swap will follow him through space and time to hit him perfectly when he changes places.
This creates a lot of frustrating gameplay when a hecarim that just charged, and is standing on top of your shadow leaves you stunned or dead on the opposite side of the screen
I understand that this would be a significant change, but adding a small 0.2 second window of untargetable during the cast of his swap would allow the character to really make plays and dodges with this shadows, instead of just being able to bend cait bullets at a sharp 90 degree angle.
Edit: also all those swag dodges in the PROJECT cinematic would have been impossible with the current zed design. Update for realism plox.