Yasuo: A tale of frustration.
EDIT: Please read through the discussion below before responding directly to this post as a number of good points have been made by various people with various views.
Good day everyone, I am VoidLegion. I am an average player, and cannot reasonably claim to know every in and out of the wondrous game that is league of legends. That said, I come here today to voice my personal experiences with one of League's champions. The champion that I take issue with today is Yasuo. Keep in mind that the following is just my personal opinion, but many of those I play with share the same sentiment.
As I see it, there are three main problems with Yasuo.
First, he is an all-rounder. This may not initially sound that bad, so let me better explain. At the start of the game, Yasuo does fair, but not oppressive damage. He fits the mold of someone like zed, another powerful, but generally well-balanced AD mid. He then scales into late game very well, with damage high enough to reliably annihilate his opponents. That by itself is fine. Many mid laners do that; but then you might think, "Hey, he sure seems to be dashing around a whole lot, he seems to have a lot of mobility." and you would be right, he is in-fact one of the most mobile champions in the game. So, between the mobility and the damage, things start getting a tad bit oppressive, but even then, things could be alright. It is the last part of the all-rounder trifecta that really makes Yasuo so difficult to play against. More than base damage, more than even his movements, reliable CC is what makes Yasuo such a pain in the ass. While many champions have straight line CC, very few can also turn it into an area burst and personal buff at the same time. Honestly, even that could be forgiven if there was any chance of him becoming unable to use all of his abilities constantly, buuuuuut...
Second, Yasuo has no mana costs. Yes, I know, there are a fair few champions without mana expenditure, but, I would submit, there are no other champions in the entirety of League who can spam as mercilessly as Yasuo. Not even Katarina has the sheer lack of cooldowns, and ensuing team-killing potential that Yasuo possesses, and she is one of the most well-known hyper-carries in the game. With no limit to how often, and how continuously Yasuo can use his abilities, things get rather ridiculous rather quickly. Despite that however, counterplay might still be a reasonable expectation were it not for the final problem that I see with Yasuo.
Third, crits are insanely easy to abuse. Yasuo is the only chamion in the game who can reach 100% critical chance, and thank the bile spewing elder-gods for that. The result of his passive is that a single item built on Yasuo has not only the potential, but the likelihood to make him more effective than his opponent and keep him that way. Think about it this way;
If Yasuo builds a static shiv first (Which he does as a rule) He instantly gains about a one in two chance of making every single attack he performs into the equivalent of a burst-mage skillshot (despite costing no mana). He further has very little risk involved with going in, as his cooldowns are low and he has the mobility to reposition constantly, making most skillshots extremely difficult to land on him (this mobility despite his massive damage output). Then, finally, should you get him into a position where you might otherwise have him cornered, you had better hope he isn't level 6, because if he can manage to hit you with his knock-up, it just about doesn't matter how low he is, because he is likely to kill you nearly instantly. Unless you are a burst mage, and a damned quick one at that, this means that your options when dealing with Yasuo are to hide under your turret and hope he doesn't dive you, or to attempt to outscale him before he becomes nearly impossible to kill. Either option is complicated by the fact that in terms of damage, he effectively scales twice as fast as everyone else (Or 2.5 times as fast with infinity edge).
TLDR version:
A champion that has sky-high damage should not also have massive mobility, 100% crit rate, and no mana costs, because it is oppressive and in many cases nearly impossible to effectively play against.
Also, please do not respond to this with things along the lines of "You just can't do it because you suck."
I may not be obscenely skilled, but I know my way around league, and its champions, having acquired all of them and played them all at one time or another. The above is my observation, and this is my plea to any rioters who may be around. Please give Yasuo some actual weaknesses. I want to like him, I really do, but as it is, he really kills the fun of most games he is in. For another example of this phenomenon, though for different reasons, see Master Yi.
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). Melee adcs, much like their more common ranged counterparts, are intended to build mostly full damage, applied mainly through auto attacks, which means building attack speed, crit, AD, and armor penetration.
all specifically target auto-attacking, and critical strikes specifically modify auto-attack damage.
In Yasou's case Steel Tempest is treated as an auto-attack for the purposes of on-hit effects and such armor items.
that deals a solid chunk of magical, ability-based damage.
that deal a solid chunk of their damage as ability damage, especially considering their secondary multiplier tends to be armor penetration instead of crit, and %armor penetration does counter armor a lot harder than armor can counter it.
up to give him substantial problems.