Why AP champions cant have spellvamp but AD champions can ?

PagRyze··9 votes·1,629 views

Riot removed WoTA but kept BT,Death's Dance etc. Also they removed spellvamp from Ryze with the rework.Lets think about it.

Ryze(Stormraider's Surge,RoA,Archangel's Staff,Void Staff,8450 gold) against Yasuo(Warlord's Bloodlust,IE,Statikk,Hexdrinker,Vampiric Specter,8400 gold);

Ryze left the trade with %30 hp and Yasuo with %10 hp.

Obviously Yasuo will get to %100-90 HP with 1 wave.

Pre-rework Ryze could get to something like %70-80 HP with 1 wave.

Current Ryze cant do anything about sustain and must sacrifice a tower.

Remember ! The main issue is sustain.Not Ryze or Yasuo.

Also sorry for my simple english.

13 Comments

67chrome4 votes

Why AP champions cant have spellvamp but AD champions can ?

AP champions still have access to spell-vamp through a range of runes, champion skills, and items. Or rahter: item 3146 offers what's essentially spell-vamp: but better. Things like Cho'Gath's Vorpal Spines, Akali's Twin Disciple, and Teemo's Toxic Shot actually benefit from Gunblade's Vampirisim where spell-vamp as a stat never aided on-hit effects.


As for the availability of life steal vs. spell vamp:

AD and AP paths are supposed to be different paths that mean different things, each with their own strengths and weaknesses. If every mechanic was shared equally between both directions, AD and AP would become what's essentially a lame pallet-swap between one another. As-is, Zhonya's stasis is more or less the equivalent of what life steal offers on the AD side, and reflects the divide and needs between AD and AP play-styles more accuratly.

Life steal allows sustained-damage champions to sustain long enough to deal sustained damage.

item 3157 allows burst-damage champions a burst of survivability to burst, gain a burst of defense, and then burst again.


both life-steal and stasis can be BS in their own special ways, and there are a verity of AD champions that would very much rather have one over the other: but again, each build path carries it's own set of strengths and weaknesses. And some champions are very much intended to have a weakness they can't easily overcome through itemization.

Slamurai Jack2 votes

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BloodyTompon2 votes

Why do AD champs get to crit for approx 1000 serval times a second and Ap don't ? Why do AD get things AP don't? Why are AD different from AP? Let's make them all the same.

CerealBoxOfDoom2 votes

{quoted}

Riot removed WoTA but kept BT,Death's Dance etc. Also they removed spellvamp from Ryze with the rework.Lets think about it.

Ryze(Stormraider's Surge,RoA,Archangel's Staff,Void Staff,8450 gold) against Yasuo(Warlord's Bloodlust,IE,Statikk,Hexdrinker,Vampiric Specter,8400 gold);

Ryze left the trade with %30 hp and Yasuo with %10 hp.

Obviously Yasuo will get to %100-90 HP with 1 wave.

Pre-rework Ryze could get to something like %70-80 HP with 1 wave.

Current Ryze cant do anything about sustain and must sacrifice a tower.

Remember ! The main issue is sustain.Not Ryze or Yasuo.

Also sorry for my simple english.

Ahri Akali Chogath Cassiopeia Elise Fiddlesticks Karma Nunu Vladimir Morgana

Der Stechschritt2 votes

BecUse Spell Vamp is burst healing, while lifesteal is from consistent dps, and therefore consistent. A LeBlanc can do 2000+ RAW damage in almost no time, so how would you balance spell vamp on LeBlanc and also on Ahri who's damage is much more drawn out. If LB does her combo and then heals to full because she nuked your adc from orbit, she can just go in again and again. The point of a mage is to just nuke and then wait for cds, unlike an adc who has to auto attack to actually do anything.

Ralanr1 votes

Because of Auto attacks.

Besides, wouldn't spell vamp be used on AD caster champions with AP scalings anyway?

DrCyanide3 votes

Why would they bother with spellvamp? item 3812 and item 2140 already give them "spellvamp" on physical damage spells. Which, again, begs the question, what's the difference?

Paroe1 votes

clearly is balanced to recover 45% of 800 10 times in as many seconds but not 15% of 800 in two.

realistically though the problem lies in where spellvamp is powerful vs lifesteal, but lifesteal is the much larger issue with crit being a thing.

oSEXYPLATYPUSo1 votes

i believe there are runes that give spell vamp , quints that have 2% spell vamp per rune so u can get 6% spell vamp also you can get vampirism mastery to give you 2% more spell vamp then if you get the runic armor mastery which increases shielding ,healing, regeneration and lifesteal by 8% so how much more spellvamp do you want? arent their items in game that are ap items that give hp back for each time you cast an ability? item 3010 ? and if you pair that with item 3065 would increase the heal you get by 25%?

oSEXYPLATYPUSo1 votes

sorry forgot item 3100 which allow your next basic attack after a spell casted to do bonus ad damage and ap damage and if you have lifesteal and spell vamp from the vampirism mastery it would allow you to get 2% from each.

Vekkna1 votes

Except sheen procs don't count for life steal or spellvamp. You only heal that on gunblade.

Rain NT1 votes

Other than Ryze OP ult, when we still had spellvamp, no ap champ would build it except for the obvious Akali Vlad, because they would rather go for raw AP or go more tanky. If you look at rumbles build right when Wota was still avaliable, no Rumble players bought after Silver cause they understood its not worth it to have spellvamp over more AP. Because even with spellvamp they will prob still die anyway because spellvamp is reduce with AOE and also they can only heal so much because they only have so much spells to cast per teamfights. So its better to have more AP for more burst and potential in teamfights.

Vekkna1 votes

The replies to this post are mostly stupid. AD casters get spellvamp on item 3812 that also has the bonus of high AD, a defensive bonus, and healing on AAs.

The AP equivalent of Death's Dance would be identical in every way but have 100 AP and heal from magic damage.

So why do AD casters get Death's Dance and APs don't? It can't be explained. Damage patterns, resources, damage types, innate kit healing, etc. all apply to both sides of the equation. There's nothing unique to AP casters that doesn't also apply to AD casters, except that AP casters are literally the only class in the game that's not allowed to build healing from damage.

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