stuff like execute indicators should be a thing, nothing better than having an enemy waste their execute skill when it shows the change in mark then using a heal and trolling the shxt outta them XD.
And while I don't want everything toddlerfied for players I feel that the executes and neutral monster timers shown were good ideas.
Execution marks make newer players get into a champ a bit more and enemy players can play around it and trick the user into thinking it's go time and heavily impact their reaction speed.
While the dragon/baron timer since they weren't counterjungle objectives it promoted better team-focused moments without investing into protecting something that's directly on your area. If that makes sense.
The only thing is riot thinks that red/blue are like dragon/baron and they're planning on implementing the same change which is going to ruin counterjungling strategies immensely :/
TL;DR This entire post was to express how "Toddlerfying" something isn't bad and can make things better except when directly harming a widely known and valid strategy. Execute marks and dragon/baron(non counter jungle objectives) good. Red/blue, bad. All IMO.