(RESEARCH) Perceptions of Toxic Mechanics in League of Legends

JACKlNG OFF··1 votes·1,302 views

Good evening summoners.

I am looking to conduct minor research on perceptions of toxic and unfair mechanics in league of legends among the playerbase. I am looking to do this for reasons of personal interest, as I am heavily invested in league of legends and appreciate (don't laugh too hard on this one, please) its diverse community. Below is a survey whose questions I have constructed as a subject matter expert in terms of popular complaints regarding game mechanics. Completion of this brief survey is completely voluntary, and you may withdraw from it at any time, for any reason or no reason. Please fill in the blanks below should you wish to participate.

Top 5 Favorite Champions to play as: Top 5 Least Favorite Champions to play against: Favorite lane and role to play: Least Favorite lane and role to play: Your Rank (Bronze, Silver, Gold, etc):

Please respond to the following statements on a scale of 1-5 (1 meaning strongly disagree and 5 meaning strongly agree).

  1. I dislike playing against champions that can stealth at will.
  2. If someone wants to regenerate health, they should be forced to buy health potions or sustain items in order to do.
  3. I find laning against a champion that possesses high amounts of defense or sustain to be boring.
  4. Items and skills that promote grievous wounds (-40% healing) should be more prevalent within league of legends.
  5. I enjoy playing as sustain-based champions.
  6. There are enough options in game to deal with armor stacking opponents.
  7. Sustain is not mandatory for the core functioning of any champion.
  8. If a champion is allowed to sustain health, it should be required to make sacrifices to its overall defense or attack damage in order to be able to do so.
  9. Items that allow a player to sustain should come with serious drawbacks.
  10. Cleanse is not worth taking as a summoner spell.
  11. The available ingame items for dealing with stealth help me and my team do it in an efficient manner.
  12. Barrier and mechanics like it are frustrating to play against.
  13. Champions who are able to become untargetable are frustrating to play against.
  14. Mobility creep has changed league of legends for the worst.
  15. Skills that teleport a unit are frustrating to play against.
  16. There are currently enough options in game to deal with stealth-based champions.
  17. I feel that building for armor shred limits my ability to survive extended teamfights against very sturdy opponents.
  18. If a player wants to mitigate high levels of damage, then they should not be able to do high levels of damage.
  19. I feel that the champions I dislike playing against have exploitable counter-play.
  20. I do not enjoy myself against opponents who can sustain through my harass.
  21. Stacking high amounts of armor and/or magic resistance feels rewarding to me.
  22. Armor shred items are currently not effective enough.
  23. There are enough items in the game to help me combat an opponent who relies on regenerating their health pool.
  24. Champions that have high damage on top of disables are frustrating to play against.
  25. Champions that scale off of minion kills contribute to the issue of low interaction.
  26. I feel that manaless champions are examples of poor design.
  27. I dislike when opponents rush items containing both damage mitigation and health.
  28. I dislike passive champions that reward low levels of player interaction.
  29. I believe that League of Legends should revolve more around trading with an opponent than farming creep.
  30. Building for sustain or tankiness contributes to low levels of interaction.
  31. Champions that rely on intense levels of movement speed are frustrating to play against.
  32. Being manaless should entail serious weakness.
  33. I dislike playing against champions with high base damage.
  34. Champions that rely on large amounts of burst to 100-0 their opponent are balanced.

Thank you for taking the time to respond to these questions! I will be examining my data through statistical analysis when I have the time to do so.

9 Comments

Mawootad3 votes

This is way too much stuff, if you want people to fill this out you should make an actual survey on a different site and link to it. Should be easier for everyone involved.

Star Warden1 votes

I'll fill it out, but you do need to make this on another site and link it.

Top 5 Favorite Champions to play as: Ezreal, Lucian, Fiora, Caitlyn, Sona (that order) Top 5 Least Favorite Champions to play against: Nunu, Zilean (these are the only 2 I will not play anymore) Favorite lane and role to play: Adc/Top Least Favorite lane and role to play: Jungle (I am sorta slow sometimes and suck when invaded) Your Rank (Bronze, Silver, Gold, etc): S5

Please respond to the following statements on a scale of 1-5 (1 meaning strongly disagree and 5 meaning strongly agree).

I dislike playing against champions that can stealth at will. 3 If someone wants to regenerate health, they should be forced to buy health potions or sustain items in order to do. 3 I find laning against a champion that possesses high amounts of defense or sustain to be boring. 1 Items and skills that promote grievous wounds (-40% healing) should be more prevalent within league of legends. 2 I enjoy playing as sustain-based champions. 4 There are enough options in game to deal with armor stacking opponents. 5 Sustain is not mandatory for the core functioning of any champion. 2 If a champion is allowed to sustain health, it should be required to make sacrifices to its overall defense or attack damage in order to be able to do so. 1 Items that allow a player to sustain should come with serious drawbacks. 1 The available in-game (grammar fix) items for dealing with stealth help me and my team do it in an efficient manner. 1 Barrier and mechanics like it are frustrating to play against. 1 Champions who are able to become untargetable are frustrating to play against. 4 *(but not to the point that I would take it out of the game) Mobility creep has changed league of legends for the worst. 1 Skills that teleport a unit are frustrating to play against. 1 There are currently enough options in game to deal with stealth-based champions. 1 I feel that building for armor shred limits my ability to survive extended teamfights against very sturdy opponents. 1 If a player wants to mitigate high levels of damage, then they should not be able to do high levels of damage. 4 I feel that the champions I dislike playing against have exploitable counter-play. 5 I do not enjoy myself against opponents who can sustain through my harass. 1 Stacking high amounts of armor and/or magic resistance feels rewarding to me. 5 Armor shred items are currently not effective enough. 2 There are enough items in the game to help me combat an opponent who relies on regenerating their health pool. 5 Champions that have high damage on top of disables are frustrating to play against. 3 Champions that scale off of minion kills contribute to the issue of low interaction. 1 I feel that manaless champions are examples of poor design. 1 I dislike when opponents rush items containing both damage mitigation and health. 1 I dislike passive champions that reward low levels of player interaction. 1 I believe that League of Legends should revolve more around trading with an opponent than farming creeps. 1 Building for sustain or tankiness contributes to low levels of interaction. 1 Champions that rely on intense levels of movement speed are frustrating to play against. 1 Being manaless should entail serious weakness. 3 I dislike playing against champions with high base damage. 2 Champions that rely on large amounts of burst to 100-0 their opponent are balanced. 3

Star Warden3 votes

Now then, lets talk about your questions. You have issues with champions that sustain health. It seems like you think they don't have enough drawbacks, but Mundo has no real source of dps, just tons of health, which you can mitigate with the right champion, build, or spell.

Farming minions for gold, takes some skill if not a lot of skill, so it has it's place in this game, and should never be mitigated.

Most of the areas I agreed with you about frustrating concepts, just lend to the challenge of playing.

JACKlNG OFF1 votes

Now then, lets talk about your questions. You have issues with champions that sustain health. It seems like you think they don't have enough drawbacks, but Mundo has no real source of dps, just tons of health, which you can mitigate with the right champion, build, or spell.

Farming minions for gold, takes some skill if not a lot of skill, so it has it's place in this game, and should never be mitigated.

Most of the areas I agreed with you about frustrating concepts, just lend to the challenge of playing.

Agreed. A great deal of these questions were thought up by myself and others who used to lurk on GD. The grounds for these questions are based in the fact of how often they are argued over. I have seen countless threads complaining about the tanky meta, high base damage, sustain, low interaction, burst damage, and more. Thought this would be a fun thing to look at. Thanks a lot for filling this out. I tried making a survey on survey monkey but they want me to pay. Might be doing that at a future date.

RagnarokChu1 votes

Top 5 Favorite Champions to play as: Ezreal, Lux, Nidalee, Katarina, Shaco Top 5 Least Favorite Champions to play against: Fizz, Zed, Singed, Yasuo, Xerath Favorite lane and role to play: Like all lines but enjoy mid and adc the most Least Favorite lane and role to play: None Your Rank (Bronze, Silver, Gold, etc): Diamind

Please respond to the following statements on a scale of 1-5 (1 meaning strongly disagree and 5 meaning strongly agree).

I dislike playing against champions that can stealth at will. 2

If someone wants to regenerate health, they should be forced to buy health potions or sustain items in order to do. 2

I find laning against a champion that possesses high amounts of defense or sustain to be boring. 3

Items and skills that promote grievous wounds (-40% healing) should be more prevalent within league of legends. I enjoy playing as sustain-based champions. 3

There are enough options in game to deal with armor stacking opponents. 3

Sustain is not mandatory for the core functioning of any champion. 3

If a champion is allowed to sustain health, it should be required to make sacrifices to its overall defense or attack damage in order to be able to do so. 4

Items that allow a player to sustain should come with serious drawbacks. 3

Cleanse is not worth taking as a summoner spell. 3

The available ingame items for dealing with stealth help me and my team do it in an efficient manner. 4

Barrier and mechanics like it are frustrating to play against. 2

Champions who are able to become untargetable are frustrating to play against.4 4

Mobility creep has changed league of legends for the worst. 3

Skills that teleport a unit are frustrating to play against. 3

There are currently enough options in game to deal with stealth-based champions. 4

I feel that building for armor shred limits my ability to survive extended teamfights against very sturdy opponents. 3

If a player wants to mitigate high levels of damage, then they should not be able to do high levels of damage. 4

I feel that the champions I dislike playing against have exploitable counter-play. 4

I do not enjoy myself against opponents who can sustain through my harass. 3

Stacking high amounts of armor and/or magic resistance feels rewarding to me. 4

Armor shred items are currently not effective enough. 3

There are enough items in the game to help me combat an opponent who relies on regenerating their health pool. 2

Champions that have high damage on top of disables are frustrating to play against. 3

Champions that scale off of minion kills contribute to the issue of low interaction. 2

I feel that manaless champions are examples of poor design. 1

I dislike when opponents rush items containing both damage mitigation and health. 2

I dislike passive champions that reward low levels of player interaction. 3

I believe that League of Legends should revolve more around trading with an opponent than farming creep. 3

Building for sustain or tankiness contributes to low levels of interaction. 3

Champions that rely on intense levels of movement speed are frustrating to play against. 2

Being manaless should entail serious weakness. 2

I dislike playing against champions with high base damage. 3

Champions that rely on large amounts of burst to 100-0 their opponent are balanced. 2

WooBeeWoo1 votes

Top 5 Favorite Champions to play as: NAUTILUS, UDYR, LEE SIN, MALZAHAR, OLAF

Top 5 Least Favorite Champions to play against: LUCIAN, FIZZ, KHA ZIX, VAYNE, TRYND

Favorite lane and role to play: JUNGLE

Least Favorite lane and role to play: TOP

Your Rank (Bronze, Silver, Gold, etc): GOLD 5

Please respond to the following statements on a scale of 1-5 (1 meaning strongly disagree and 5 meaning strongly agree).

I dislike playing against champions that can stealth at will. 2

If someone wants to regenerate health, they should be forced to buy health potions or sustain items in order to do. 2

I find laning against a champion that possesses high amounts of defense or sustain to be boring. 2

Items and skills that promote grievous wounds (-40% healing) should be more prevalent within league of legends. 1

I enjoy playing as sustain-based champions. 2

There are enough options in game to deal with armor stacking opponents. 5

Sustain is not mandatory for the core functioning of any champion. 4

If a champion is allowed to sustain health, it should be required to make sacrifices to its overall defense or attack damage in order to be able to do so. 3

Items that allow a player to sustain should come with serious drawbacks. 3

Cleanse is not worth taking as a summoner spell. 5

The available ingame items for dealing with stealth help me and my team do it in an efficient manner. 2

Barrier and mechanics like it are frustrating to play against. 1

Champions who are able to become untargetable are frustrating to play against. 5

Mobility creep has changed league of legends for the worst. 5

Skills that teleport a unit are frustrating to play against. 4

There are currently enough options in game to deal with stealth-based champions. 2

I feel that building for armor shred limits my ability to survive extended teamfights against very sturdy opponents. 1

If a player wants to mitigate high levels of damage, then they should not be able to do high levels of damage. 5

I feel that the champions I dislike playing against have exploitable counter-play. 2

I do not enjoy myself against opponents who can sustain through my harass.3

Stacking high amounts of armor and/or magic resistance feels rewarding to me. 1

Armor shred items are currently not effective enough. 2

There are enough items in the game to help me combat an opponent who relies on regenerating their health pool. 3

Champions that have high damage on top of disables are frustrating to play against. 5

Champions that scale off of minion kills contribute to the issue of low interaction. 5

I feel that manaless champions are examples of poor design. 4

I dislike when opponents rush items containing both damage mitigation and health. 1

I dislike passive champions that reward low levels of player interaction. 4

I believe that League of Legends should revolve more around trading with an opponent than farming creep. 1

Building for sustain or tankiness contributes to low levels of interaction. 1

Champions that rely on intense levels of movement speed are frustrating to play against. 1

Being manaless should entail serious weakness. 5

I dislike playing against champions with high base damage. 2

Champions that rely on large amounts of burst to 100-0 their opponent are balanced. 3

WooBeeWoo1 votes

Talking mobility creep: All the best and most fun playmakers are almost always because of mobility zed, lee, lb, kha. So mobility is fun but my problem is if I can't viably play other champs just because I can't go over the back of dragon wall without flash then yeah thats a super bad thing. Notice I have naut and udyr as my two fave champs but I can not reasonably play them often except on counter picks because of mobility almost entirely. Also ADCs are currently the most broken things in the game. I genuinely enjoy tanking (naut) but right now by the time me and an adc both finish one item I can seriously get three - five shot by them and considering the fact that being on the front line means you are going to take 1-3 shots before a opening thats not ok. I really feel like you cannot tank against adcs. The exception is a champ with great base damage, cc, and builds tanky. That means elise, lee sin, Kha (steath makes up for tankiness). This means that you have to create off tank champs from hell which makes champs like olaf obsolete because they don't have enough of any of that crap. IDK adcs need nerfed. Honestly why do they HAVE to carry. Why can't it be a damage support role that deals decent damage from range. Why does it HAVE to be they get kills or you lose. IDK seems dumb to me.

wolfax1 votes
  1. 3
  2. 1, There can and should be kits that explore regenerating health (like Mundo)
  3. 3, Yeah, you're not getting a million kills of them as they will try to hang back, but I don't think the game being a hundred glass cannons rushing to put out the most damage would be any more fun.
  4. 3, I'm torn. If healing kits become more of a thing then more grievous wounds effects are nice, but also kinda kill the job of health regeners and healers.
  5. 3, I like having some sustain, but I am not a Mundo player at heart.
  6. 4, There are currently a lot of options to kill armor. It's possible to shred through most of the armor your opponent builds currently. Maybe they could add another option, but it can't overlap with current build paths.
  7. 1, Sustain is vital to a lot of the top gods who like to trade constantly.
  8. 1, Sustain should (and is imo) balanced on their stats. They don't make a balanced champion and slap sustain on top of that. They're designed with the sustain in mind.
  9. 1, An item should be upside, not downside. I don't like buying an item that makes me sacrifice something like stats.
  10. 1, Cleanse is dependent on enemy composition. If they have a ton of CC cleanse is worth it. It won't always be though, which is why the other options are better general answers than cleanse.
  11. 4, Wards are the best things to prevent stealth ganks. People whine for Oracle's back, but it only ever served to make ward wars a thing.
  12. 3, It sucks having your burst negated, but having a way to not immediately die to burst is also important.
  13. 3, Again, sucks having attacks dodged, but melee range is harsh to people like Fizz who need good escapes to prevent assassins from being kamikazi champions.
  14. 1, Mobility is fun and allows for more interesting plays than I hope I can run faster than their champion to catch them.
  15. 1, I'm assuming you mean like Syndra or new Sion? Or do you mean knockbacks? Either way I like both.
  16. 4, Wards are your friend, use them.
  17. 2, You're building armor shred to get more damage. You should know that it comes at the cost of a defensive item slot.
  18. N/A Can you give an example? Bruisers are the middle of the ground champions but there are plenty of tanks that out tank them and plenty of burst assassins that outburst them.
  19. 2, Every champions has a way you can play around them. Freelo champions do not exist.
  20. 2, Do I enjoy it? No. Is it important to the health of the game to have someone that can somewhat counter what I'm doing? Yes.
  21. 2, I'm not a tank at heart. I will build some on the champions I choose to play though.
  22. 2
  23. 4, There are items that help you beat these champions. They just aren't always 100% optimal for the most damage possible.
  24. 3, It sucks being disabled and burst down, but they're removing silences from assassins to stop that.
  25. 1, Your interaction is keeping them off minion kills. Just different interaction.
  26. 1, They either have higher cooldowns or require constant spamming of skills (like Yasuo). If he had mana he'd be OOM after being in lane for no time at all.
  27. 2, I dislike it because it makes my damage seem lower, but they're doing it to be more tanky. That means you keep them off of damage.
  28. 3, I assume you mean like Nasus and Veigar here. They're just a different mini game within the game. You can constantly out trade them though, and through team work you can make their choice a very bad one.
  29. 1, Farming creeps is part of the game. HotS is trying the other model, but I don't think I'll like it. You get a kill, but no bonus for doing so.
  30. 1, Building sustain or tanky is building to be a tank. Your job is to soak up damage for squishy champions. You also lose out on damage, so I see no problem with it. I don't want it to be the league of glass cannon carries.
  31. 2, If you're skillshot based, yes, it's more annoying. If you're not completely though then they're just another enemy
KalastRaven1 votes

Top 5 Favorite Champions to play as: Janna, Draven, Miss Fortune, Gnar, Top 5 Least Favorite Champions to play against: Fizz, Lee Sin, Thresh, Vi, Master Yi Favorite lane and role to play: ADC, Bot Least Favorite lane and role to play: Mid, Assassin Your Rank (Bronze, Silver, Gold, etc): Gold

Please respond to the following statements on a scale of 1-5 (1 meaning strongly disagree and 5 meaning strongly agree).

I dislike playing against champions that can stealth at will. - 4 If someone wants to regenerate health, they should be forced to buy health potions or sustain items in order to do. - 3 I find laning against a champion that possesses high amounts of defense or sustain to be boring. - 1 Items and skills that promote grievous wounds (-40% healing) should be more prevalent within league of legends. - 3 I enjoy playing as sustain-based champions. - 3 There are enough options in game to deal with armor stacking opponents. - 3 Sustain is not mandatory for the core functioning of any champion. - 5 If a champion is allowed to sustain health, it should be required to make sacrifices to its overall defense or attack damage in order to be able to do so. - 2 Items that allow a player to sustain should come with serious drawbacks. - 1 Cleanse is not worth taking as a summoner spell. - 4 The available ingame items for dealing with stealth help me and my team do it in an efficient manner. - 1 Barrier and mechanics like it are frustrating to play against. - 5 Champions who are able to become untargetable are frustrating to play against. -5 Mobility creep has changed league of legends for the worst. -5 Skills that teleport a unit are frustrating to play against. -5 There are currently enough options in game to deal with stealth-based champions. -1 I feel that building for armor shred limits my ability to survive extended teamfights against very sturdy opponents. -3 If a player wants to mitigate high levels of damage, then they should not be able to do high levels of damage. -5 I feel that the champions I dislike playing against have exploitable counter-play. -1 I do not enjoy myself against opponents who can sustain through my harass. -1 Stacking high amounts of armor and/or magic resistance feels rewarding to me. -3 Armor shred items are currently not effective enough. -3 There are enough items in the game to help me combat an opponent who relies on regenerating their health pool. -4 Champions that have high damage on top of disables are frustrating to play against. -3 Champions that scale off of minion kills contribute to the issue of low interaction. -5 I feel that manaless champions are examples of poor design. -4 I dislike when opponents rush items containing both damage mitigation and health. -3 I dislike passive champions that reward low levels of player interaction. -3 I believe that League of Legends should revolve more around trading with an opponent than farming creep. -3 Building for sustain or tankiness contributes to low levels of interaction. -3 Champions that rely on intense levels of movement speed are frustrating to play against. -4 Being manaless should entail serious weakness. -5 I dislike playing against champions with high base damage. -5 Champions that rely on large amounts of burst to 100-0 their opponent are balanced. -1

For me, one of the most broken and unfair mechanics in the game is "reset on kill or assist". I kinda wish you'd added a question about it. It's extremely frustrating when an ally's poor positioning lets Katarina unleash 3 more abiliities. It feels like i'm losing for something entirely beyond my control.

More from Gameplay

More by JACKlNG OFF