@Meddler Can you at least consider adjusting the new Ken ult changes in a different way.

Brighton·12/20/2016, 11:45:12 PM·3 votes·810 views

The current change you guys are intending for his ult is to have its damage scale per tick. But the change as it is makes the frontload far too weak and legit not all that fun for the Kennen himself to enjoy. So instead of its base damage increasing 10% per tick going

110 121 132 143 154 165

we can try two different approaches.

The first and my lesser preferred of the two would be for the starting base to be slightly higher with the damage increasing by 5% per tick, and the starting scaling to be at .22 instead of .2 in the form of

120 at .22 ratio 126 + and so on 132 138 144 150

or a nice balanced one in which the base and ratios are flat throughout the ticks in the form of

130 at .25 ratio 130 at .25 ratio 130 at .25 ratio 130 at .25 ratio 130 at .25 ratio 130 at .25 ratio

Either of these changes would still preserve the idea that you want of less upfront burst compared to live while also not completely making it unfun for the Kennen himself to do the damage he needs immediately.

Also charts for you cause why not http://imgur.com/a/50mV4

Thanks.

7 Comments

Brighton12/21/2016, 2:24:15 AM2 votes

Immediate damage does not take fun away from anybody. Unnecessary delays and unreasonable changes is what takes fun away for the user of a character and changes made so that the opponent can have "fun" cannot ever realistically be done as the only true way your opponent will enjoy dealing with whatever champion you are using is for it to suck and be free kills so they can climb their elo.

There is no reason that riot cannot come to terms with a closer range of damage for Kennen's ult ticks then what they have planned. The way it will soon be will basically be punishing the player that picked him for getting into melee range as a mage and hope people are bronze enough to actually let him get at least 5 ticks of damage. And this isn't even getting into situations where people can get in and out in which determining the damage you will do will be too difficult to keep track of when it doesn't even compound itself based on the time his R was on.

And ffs none of the proposed changes buff the ult compared to live, all of them still nerf it.

Laran12/22/2016, 12:43:43 PM2 votes

Hi, just came here to give my 2-cents on the kennen nerf. Hope Meddler will see this.

Kennen is my most played chamoion ever. I love this champion. He is basically the strongest reason i still play league tbh.

I just discovered today the planned kennen nerf on his ult and honestly, i find it sad. I dont deny the fact that his ultimate is really strong but i dont understand why you are getting it nerfed.

Kennen isnt the godly champ top lane he used to be. His winrate is near 50%. Items nerfs hit him hard. And its not even a counterplay problem, there are many many options to get rid of Kennen already ( Tristana, Janna, Alistar, flashs, qss, etc etc... ) .

It doesnt matter that the damages with full duration are better because 90% of the times, ennemys dont stay in your ultimate radius for that long. So theres really few situations where this bonus will matter.

Kennen has distinct strengths and weaknesses already. He is a burst champion. But he relies so much on flash and hard engage that his ultimate must be rewarded. With that nerf, there will be no more reward.

Overall, i just dont understand the nerf. Or at least the violence of it. Meddler, can you please explain ?

Brighton12/22/2016, 7:53:49 PM2 votes

Also did not mention that health wise, the change of having the same damage throughout each bolt without increases or decreases would promote clarity in the game as both the Kennen and the opponent can accurately tell and predict the damage they would take for the next set of ticks, especially in cases with people sometimes going in and out of the ult or going in later.

Hige12/20/2016, 11:51:28 PM1 votes

inmediate AoE damage is not needed for a champion to be fun, as a matter of fact it takes fun from the other players by a lot, not only the numbers must be low but taking in account that the skill is a potential 5 man stun any buff to the numbers is simply ridiculous.

Kennen also barely has a resource limitation and he can Zhonya any incoming damage while stunning everything in its path, the numbers are more than fine.