Playing in RANKED Games

CrimeDog·2/28/2016, 5:50:26 PM·1 votes·327 views

IDEA: In a RANKED games; You have to have a certain skill level with the champion you select. The reason is because, I'm tired of loosing game after game with players; going into a ranked game with a champion, they don't have a clue as to how to play. It happens a lot. Is there ANYWAY this could change.. Make it so they have to have a certain level of experience with the champion to be played in RANKED games.. This would make playing ranked games more challenging and funner to play. But to keep loosing because you got 2 or 3 players on your team that don't know how to play there champion, is frustrating.

8 Comments

CrimeDog2/28/2016, 5:55:31 PM1 votes

i would like to know how many players experience this.

Nyhver2/28/2016, 5:56:57 PM1 votes

Not unless it was 5 games or something

You don't need to play a champion much to have a fairly good idea of what they do / are capable of / how their kit works to play them decently/at the skill floor

The only thing barring it is player skill, adaptability and how fast or slow they learn which isn't that can be accurately shown by 'you have reached X number of games played' or 'you have x mastery on champion y'

Unstoppable Monk2/28/2016, 6:07:08 PM1 votes

If people had to have skill to ranked, what's the point of bronze? =D

Glaedr2/28/2016, 6:14:35 PM1 votes

How would you judge "skill level" with a champion? Even if it wasn't by skill level and it looked at experience level using the mastery system, it is still a very inaccurate way of showing whether or not a person has familiarity with a champion at the current time you're playing with said person.

Best Valor NA2/28/2016, 6:17:02 PM1 votes

Make it required to have lvl 4 or 5 mastery on a champion before you play it in ranked. Pls rito.

cuddlykitten42/28/2016, 6:18:15 PM1 votes

I don't really have that issue. I honestly think that you are what keeps you from winning. On literally every single champ you have, you have an average KDA with more deaths than kills. On every champ except for Karthus and Lissandra you have more deaths than assists as well. You also have extremely low cs. You would win significantly more games if you'd secure more cs for yourself, and if you would not place yourself in danger as much. Even if your team does badly, that's no excuse for you to not know the limits of your champ at that moment. It's important to know when to fight, but it's 20 times more important to know when not to fight. The skill of an individual on a specific champion has much less impact than these things do on a game. Where skill level comes into play is when you have two people who understand the core mechanics of the game itself equally. Then it comes down to who outplayed the other. Especially in bronze, you can win by just alt laning to a tower, going home, then pushing another lane to a tower, then leave, and so forth. Most people don't understand when to let things go, and will just run around the field like idiots. This works less the higher up you go. Either way, the single most important thing to remember is that you shouldn't hate your teammates for losses. After all, based on your stats I'd say that you probably don't know the champs you play all that well either (you can get mad about me saying that or not, it's up to you, but I'm being real with you). There's more to this game than "I can kill your champ with my champ".

Also to be noted, I've never played Maokai in anything except ranked SR games. I may have played him in ARAM once. I bought him on a whim, picked him on a whim since the enemy countered every single top laner I play well so I figured why not try the tree since I was screwed anyways, and carried my team hard. I have since then played him several times, each time only playing him in ranked because now it's kind of my thing I do with maokai. Last season I had 100% win rate with him. I also play tons and tons of Miss Fortune and Tristana. My ranked stats with both of those have never been anything but awful. Seriously, they're my "I feel like a guaranteed win this game" toons in normals, and have been for a long, long time. For some reason, I always do absolutely awful with them in ranked to the point that I pick them only in extreme cases. So no, how much you've played a champ before taking them into a ranked game doesn't affect it near as much as people stress about it. People just desperately search for any reason to say that they aren't why bad things happened to themselves.

CrimeDog7/25/2017, 3:24:49 AM1 votes

I have two issue with the game. 1). After the game is over, you should be able to see everyone stats; then vote. To many times I voted and didn't give the credit to the one who carried the game because I didn't know there stats at end of game. 2). Level buster should have a time limit, example: 30 days and then it resets to zero. I'm being punished for leaving a game two months ago, and then one last month. I think you should remember it's still a game. And most of us that play; are not playing for money. The lever buster is a great idea, but still should have a time limit where it resets to 0-and start all over again. Tell me what you all think about part or both issues