Small change that would make Rek'Sai playing more satisfying
Make her Ulti undodgeable.
It makes me laugh that spell which is ultimate , is so easily counterable.. takes a lof of output damage from rek'sai 
Make her Ulti undodgeable.
It makes me laugh that spell which is ultimate , is so easily counterable.. takes a lof of output damage from rek'sai 
[{quoted}](name=MaReK DOTA2,realm=EUNE,application-id=3ErqAdtq,discussion-id=lRUhccJd,comment-id=,timestamp=2018-05-22T12:12:54.770+0000)
Make her Ulti undodgeable. It makes me laugh that spell which is ultimate , is so easily counterable.. takes a lof of output damage from rek'sai
Steraks now giving bonus AD instead of base AD will probably be a huge buff to Rek’sai.
I agree. The fact that it’s single target and only does good damage if the target is near death should make it undodgeable. An ultimate of such low impact does not need to have such an easy counterplay added to it. Too many champions have dashes or blinks that allow them to dodge it at no cost whatsoever. Flash and zhonya’s is a thing. It should cost more to dodge a single target ult.
[{quoted}](name=MaReK DOTA2,realm=EUNE,application-id=3ErqAdtq,discussion-id=lRUhccJd,comment-id=,timestamp=2018-05-22T12:12:54.770+0000)
It makes me laugh that spell which is ultimate , is so easily counterable..

You can't compare those two ulties, One is global 5 men ulti of high damage dealing mage, second is single target ulti of fighter. Wrong usage of reksai's may lead to death, but Karthus may cast ulti from safety without taking any risks and getting pretty much in good situation pentakill.
As a long time Rek'Sai main with a high win rate on her, I think the ability to dodge the ult if fair. If you play Rek'Sai correctly, you should force someone to flash or dash away before using the ult as a gap closer or finisher.
Regardless, I think Rek'Sai needs buffs of some of the following: damage, defense, movement speed, or attack speed.