Disagree. I also think teams are playing a high risk comp if they try to run without a cc tank like Dignitas tried.
I find it less fun if the game only revovles around no cc assassins that weighs heavily towards 100 to 0 burst champs with wall hop and flash spam kits. There needs to be balance for all. For every obscene Leblanc/Talon/Zed kits there needs to be a kit that can survive and shield it and attempt to lock it down ie. Nautilus/Shen/Maokai.
The no cc 100 to 0 kits need to be balanced by the risk reward it takes to play them. They shouldnt be able to then complain that life is hard and get their way with nerfs to tanks if they want to play Golden Gun James Bond from NES mode.
Tanks already have had a hard life this season with the Lethality nonsense. Stacking HP has traditionally not been a preferred method for Riot designers who usually want to force tanks into specific mitigation. Stacking armor doesnt feel good this season though.
You apparently didnt play in S1-3 when tanks were a lot more fun. They were quite dominant with Gragas and Alistar running around healing with every skill use, it was crazy. General mitigation was much more effective and fights would actually go on for over a minute frequently. Fights now are generally over with and decided in ujder five seconds. And while both versions of teamfights are enjoyable, the short lived team fights arent anywhete near as epic as they used to be.
Damage is much more concentrated and difficult survive from except for late game tanks. But again late game tanks are better off ignored typically than focus fired down. That hasnt changed.
I do agree though that there are some offenders like Darius that are given too much damage built into their ability scaling regardless of itemization and that can be frustrating when other kits dont have the luxury of grabbing one damage item and going all defensive items while still putting up strong damage.
I think thats why Maokais kit is being looked at to leave his cc in tact but reduce his damage output.
Thats probably a better place for some kits. The problem is if tanks arent given damage to combat Riven and Yasuo in lane, etc. it becomes hard for them to justify their pick in lane for a team.
Its not very easy to balance this many kits so I like how there are changes to items so it doesnt become stale for long periods.