Can/Should Supports have different kinds of assists? Like Saves?
Supports only get assists for people that get kills. This is very respectable and should certainly be rewarded. However, when a healer support or a shielding support saves a person with a skill from dying, shouldn't that be similar to countering the enemy's kill? Shouldn't that be rewarded in some manner? I bring this up because I feel like support is boring and the thanks of teammates is enough, but I feel like there should be some compensation for smarter play in this regard. Nothing too big, just like 50 gold and diminishing for each "save"(EDIT: diminishing for perhaps a 30 second time limit). This not only rewards supports, but teamwork, baiting, and overall smarter play. What do you think about this, community? Would you feel like playing League of Legends with an extra mechanic like this? How would this be a bad thing? I look forward to hearing your responses on this topic.