Definitely Not Dominion Balance Changes
This is just my opinion...
When your team is behind in Dominion it feel hopeless. The rate at which you can lose or win is this game is a bit crazy. If you control every objective but the TOP capture point you will inevitably lose the game over time. This seems to create a single path to victory (which is the goal of the game mode, but no one wants to continuously siege against a
or
on this map).
When your team controls TOP all you need to do to win is spawn camp and go 1 for 1 in kill trades. With the death timers so short in this game mode you will be back up before your opponents can make any real progress. And you win eventually as their Nexus health ticks down.
There is currently no "real" penalty for dying in Definitely Not Dominion when your team is ahead. By that I mean, if your fed and can 1v5 (this guy ->
), do something stupid and die, you are back up and fighting before the enemy team can do anything meaningful. Most often when the winning team gets aced, the losing team can capture TOP and maybe MID safely. Before getting aced themselves.
If you win a fight as the team not in control of TOP and recall immediately, the enemy team is back up by the time you return to lane and go for objectives. All you have is more gold than you did before and your Nexus just lost 20hp even though you won the fight.
Sure someone can opt to not recall and try and capture points, but if your not playing
,
or
your probably gona die for your cause. The enemy team will retake the objective or interrupt you in the process and maintain control.
Make Death Timers Great Again!
But really, just make the death timers longer and a little more meaningful.
If that can't happen I know ill always be able to win or lose a game <10min on the weekends!