The sad, sad life of kassadin.

Gabyeoun··2 votes·573 views

V3.13: Riot: holy shit, kass is too strong, what do we do? Duh, lower the base stats! Stats Base magic resist reduced to 30 from 31.25. Magic resist per level reduced to 0 from 1.25. Null Sphere.png Null Sphere Damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280. Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6. Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110. Riftwalk.png Riftwalk Base damage increased to 80 / 100 / 120 from 60 / 70 / 80. Damage from subsequent casts changed to 50 / 55 / 60 (+10% AP) from 60 / 70 / 80. Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion(s).

v4.3: **Riot: Holy shit, Kass is too strong, what do we do? Duh, lower the base stats! ** Null Sphere Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220. Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5. Force Pulse Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.

v4.4 **Riot: Duh, its obvious kassadins kit is just toxic, so we remade it, we want kassadin to have to get in there to do his full burst potential! This shield is great for trades too, he'll be great now! "But what if hes strong?" Dont worry, we'll lower his numbers again just to be sure. ** General New particle effects. Stats Attack range increased to 150 from 125. Void Stone No longer converts the reduced damage into attack speed. Now also allows Kassadin to perpetually ignore unit collision. Null Sphere No longer silences, but will still interrupt channels and charges. Damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200. Now also grants Kassadin a shield from the next 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic damage for 1.5 seconds. Nether Blade.png Nether Blade Revised Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit. Revised Active: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. The passive and active damage stack. Mana cost reduced to 0 from 25. Cooldown reduced to 6 seconds from 12. Force Pulse.png Force Pulse Damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240. Riftwalk.png Riftwalk Damage changed to 80 / 100 / 120 (+ 2 % maximum mana) from 80 / 100 / 120 (+80% AP). Maximum empowerment stacks reduced to 4 from 10. Empowerment stack bonus damage changed to 40 / 50 / 60 (+1 % mana) from 50 / 55 / 60 (+10% AP). Empowerment stacks now increase the costs double the mana, changed from 100 mana.

  • Effective mana cost: 75|150|300|600|1200 Empowerment stack duration increased to 12 seconds from 8. Base cost reduced to 75 from 100. Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5. No longer refunds 50% of the mana cost if the ability strikes a champion

4.6: **Riot: These bronze silver and gold players on reddit say kassadin is weak, what do we do? Lets make him impossible to trade with if you are a mage and ramp up all of his damage and stats! ** Stats Movement speed increased to 350 from 340. Mana per level increased to 70 from 45. Null Sphere.png Null Sphere Magic damage shield increased to 40 / 80 / 120 / 160 / 200 (+80% AP)(what the fuck were they thinking here) from 40 / 70 / 100 / 130 / 160 (+30% AP). Bugfix: Now correctly interrupts AniviaSquare.png Anivia's Glacial Storm.png Glacial Storm, TwistedFateSquare.png Twisted Fate's Gate.png Gate and UrgotSquare.png Urgot's Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser Nether Blade.png Nether Blade Active damage increased to 40 / 75 / 110 / 145 / 180 (+70% AP) from 40 / 65 / 90 / 115 / 140 (+60% AP)

4.7 Riot: **Holy shit, kassadin is way too strong, what do we do? Lower the base numbers, duh. ** Null Sphere Shield strength reduced to 40 / 70 / 100 / 130 / 160 (+30% AP) from 40 / 80 / 120 / 160 / 200 (+80% AP).

4.9 Riot: Holy shit, kassadin is way too strong, what do we do? Lower the base numbers, duh.

4.12 Riot: Holy shit, kassadin is way too strong, what do we do? Lower the base numbers, duh. "But that isnt working! Okay, make it so he can do damage less often then, while also lowering his damage. Also gut his sticking power, he has a 700 range blink anyway.

Nether Blade Cooldown increased to 9 seconds from 6. Force Pulse Slow duration reduced to 1 second from 3. Slow strength increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50%.

4.14 Riot: **Holy shit, kassadin is way too strong, what do we do? Well the problem is obviously the blink, make it so he cant use it as much. ** Riftwalk Empowerment stack duration increased to 20 seconds from 12.

5.3 Riot: Holy shit, kassadin is way too strong, what do we do? Lower the base damages, duh. Riftwalk Empowerment stack duration increased to 20 seconds from 12.

5.4 Riot: Sir.. its kassadin again, he needs another nerf. Morello: FUCK. IVE HAD ENOUGH. I AM DONE, I AM D O N E, JUST GIVE HIM THE OLD OLAF TREATMENT. MAKE IT SO HE CANT EVEN GET TO MELEE! THAT'LL SHOW HIM!

Range decreased to 450 from 700. Base cost decreased to 60 from 75 mana.

And so kassadin went from usable to absolute and complete shit in one patch, his new concept thrown out the window with his new w almost unusable.

Meanwhile ekko arrives and does everything better than kassadin could ever do, even though ekko is a "skirmishing, not bursty" assasin, he has MUCH more burst than kassadin.

Please do something about kass.. please...

3 Comments

Knight SoIaire 1 votes

well he isnt as toxic now but the 99 and one nerfs to his stats kicked in because of that

before he was good due to that ult being broken now the ult isnt broken and he needs something to back hum up

Critmaster Garen1 votes

maybe after 4 years theyll slowly realize, that.

HIS ULT

CANT

BE BALANCED.

over the course of all these years they tried everything to balance him out, except reworking his ult. it just doesnt work. dont they get it? a short cooldown flash cant be balanced in this game. just remove the freaking ult, and do something else with him.

yes, his ult is a huge part of his identity. but his identity is not good for this game.

UdoIkOSc4u1 votes

the "useless champ" is still picked at lcs so is better avoid to buff him he is kinda like Azir if you make himm good for solo q he will be a permaban at lcs

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