Aram shouldnt be completely random (let me explain)

Infinite Cupcake··3 votes·1,170 views

I've played many aram games that weren't fun at all either because my team was all ap or ad and the enemy team managed to beat us up easily or the other way around. I don't like winning easy games that were so because the enemy had a disavantage, or losing games in which I'm completely helpless regardless of how well I play. I think that there should be some kind of system in which each team has at least one tank, one adc and one ap carry. I know that when you play a game that the champions you end up getting will be completely random, and that's exactly why people play that game mode, you shouldn't expect both teams to be totally balanced, but it still sucks to reroll one adc because you have other 3 in you team, only to get ashe and then have to play through a boring game, that was lost from the first minute, for 15 minutes or more. Plus there is such a huge variety of champions for each role, I don't think this would make it much less random, but it would be fun to know that when I go on queue for an aram game, whatever the champions we got are, my team just has to be better than the other to win, and have more teamwork and focus, instead of just hoping we don't have 4 supports in our team.

12 Comments

Warlord Scrap4 votes

Its not completely random now it only from your owned plus free rotation champs. Although i think its a bit more complicated than that because ive gotten the same champ twice in a row with no rerolls. And have gotten some champs multipile times. Yet champs i play alot i never get.

Infinite Cupcake1 votes

Yeah it's random but you can only get champions that are available to you. I too have gotten the same champ many times, but I don't think it has an order to it. I got Lulu around 3 times in a row and then many other times later and I have no idea why, I don't play her more than other champions or anything like that. But random also means you can get the same a bunch of times, or one only once and never again, cause, random.

Warlord Scrap1 votes

Yea but ive never once gotten rumble a champ i play alot yet im mastery lvl 3 on ryze soley from aram. The only champ i get in aram that i play is jayce and even him i havent played in sr for a while.

Valderis Vandala4 votes

As much as I would like to have ways to prevent these unbalanced team comps in aram I doubt giving preset roles is a real solution and will just bring in a whole heap of problems. It's just going to create unfairness on so many levels.

Who decides which champions fit in which roles? For example tanks, how broad do you want to make that role pool? Are you only allowing the real tanks or do you want to include champions that tend to build a bit tanky but aren't really tanks? How many roles should exist? Its easy to come up with five roles already, for example; adc, tank, mage, assassin, and support. But there are also those odd champions that don't really fit any role, should they be put into one of those roles anyway? Will you split up the tank role into groups of more or less tanky champions or the various classifications of Riot like Vanguards or Wardens? What about the other roles, will they be split up? I ask because if you get more then five roles then you create a new problem, which is weird combinations of roles instead of weird combinations of champions. Just like certain combinations of champions we have now are better or worse, you'll get certain combination of roles that are better or worse and you'll be back to square one.

What about the good/bad aram champion ratio for each role? Let's be real about this, some champions just plain suck on aram, some champions are gods in aram, with everyone having a chance to get anything this isn't necessarily a "problem". But if you start to divide the champions up into their own groups and start to pick players who can only get champions from one of those groups, then you have to start thinking about which groups contain a higher percentage of better or worse champions in them. I don't know these numbers but I doubt they are perfectly evenly distributed, which means the system will kind of play favorites with players.

How is this going to affect trades and rerolls? Can you reroll out of your preset role? I would think not, otherwise what would be the point of the system. A player that only has adc's in his champion pool will be pretty fucked if he ends up with a non-adc from the free rotation, he has no way out of such champions by rerolling if he is stuck in a non-adc role, he would have to trade first to get out of the preset role if this is even possible. But due to rerolls being limited to your preset role, players will be far more hesitant to trade for anything because it will affect their future reroll. Players that want to reroll will not trade away for a champion that isn't of the role that they intent to reroll into.

But what decides who gets what preset role? Will it be random or will it favor people that have a lot of champions in a role? What is fair, what is fun? There is also a lesser problem where rerolls become choices instead. For example; if you only have two adc champions and you get assigned the adc role, your reroll is no longer chance, it becomes a choice.

I got no answers or solutions to any of this, I just see a whole heap of problems, sorry man.

But, what you can do to help mitigate the problem of sucky team comps is ask for Riot to make 2 reroll the standard for every game. If I may plug a thing I've asked a few times before. Instead of gaining reroll points that eventually turn into rerolls that we have to hoard and are afraid to use because they are so precious and rare, just make two reroll per game the standard and do away with the saving up of reroll points. Everybody simply gets 2 rerolls every match, now that they are no longer lost in sequential matches we can actually use them to fix crappy team comps in every match. Will this completely solve the problem? Of course not, but it will help mitigate it, without all the troubles of preset roles.

RivetAce2 votes

4 supports is usually a strong teamcomp though, since you can just build damage on them (like full AP) and have tons of utility besides. There's a reason Sona is so strong on that map.

But yeah, you have a good point.

Infinite Cupcake1 votes

Yeah but, for example, if you end up with all ap champs you have no pushing power, if they ace you and take a turret or two most of the times you wont be able to push as hard as they did if you ace them, and having a tank in the late game is such a huge advantage and can turn the game around in this situation.

BananaSlayerAMO2 votes

I've also had mages vs adcs, melee vs ranged, and full support teams, but it didn't really matter to us. If ARAM had fixed positions it would turn into a normals game but squished into one lane, rather than the fun chaos that it's meant to be.

Infinite Cupcake1 votes

I agree, but at the same time loosing so many games, and a lot of them that you would just walk into lane and die the moment you even tried to poke gets so tiring, but at the same time you are right about aram being meant to be caos, but it's not always a fun one. My solution my not be perfect but I wanted to share my frustration.

EvilUnicornLord1 votes

It more or less gives you a team comp. It doesn't always do this but you usually wind up with a tank, marksman, mage, and support. Occasionally there's double of one class or lack thereof, but it's not completely random.

Infinite Cupcake1 votes

Really? From what I've noticed it's 50/50, about half the times both teams seem balanced enough and others neither teams look like so.

what you deserve1 votes

also eve should be permaban

Shuyin1781 votes

I've been saying this since ARAM was annouced and the response I always got was "It's suppose to be random" There is a difference between random, unfair (which happens most of the time for either team right now), and fun

One of my favorite things is having a low mobility with low poke comp against an enemy team of Ziggs, Caitlyn, Varus, Fiddesticks, and any decent healer As soon as someone on the enemy team buys redemption in such matches I just want to afk because there is next to no way to win because we end up poked to hell with them getting kills gold and exp while they just heal up everything we do back to them.

Redemption should be removed from ARAM and "random" should be role based.

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