[{quoted}](name=Left for Zed,realm=NA,application-id=3ErqAdtq,discussion-id=l6LQi40P,comment-id=000300000000,timestamp=2015-07-19T17:26:37.698+0000)
yes but you really cant take away the power of his soilders that is more his identity than his ult and E its not like in a team fight it wasnt a problem of him pushing 3-5 people into his allied team it is a good way to nerf azir without taking away why people love him so much.
Actually you can take power from his soldiers if that's what's making his kit oppressive, I don't see much complaining about Azir's insec plays, why? Because it comes at a huge risk to Azir himself and relies on an enemy not having a frontline to work. What do people complain about the most is how strong an early game he has for a hypercarry, which I can agree with and the reason he has such a strong early game comes down to several reasons
He can safely poke from a good distance
His AA>Q>AA combo does so much damage early game and is quite hard to avoid
He only really needs a Forbidden Idol and Fiendish Codex to start snowballing
I've proposed some changes to these problems in my previous posts on him saying that his Q should have heavily reduced damage but gain bonus damage if he has multiple soldiers hit and for him to get a new passive that stops itemization snowballing him so much.