Adcs and below 50% hp passives
Hey I was looking at the items and I started building guinsoo's rage blade of my on hit jungle tf and it's good really good. It got me thinking Why is this mechanics not more present? I'm not saying "hey programmers Y U NO DO DIS" I understand developing new items is hard because how it might work with other items and who might build it that shouldn't(runeglaive ezreal I SAID NOTHING) and so on. Adc's builds are kinda stale right now too their not as versitile as bruiser/tanks or junglers or aps or supports. Maybe using this hp passive could help spice adcs up and giving RNG a back seat on the adc role would be a nice change for high elo or competitive. a skill based crit would be good (e.g. head shot is fps games not sure is league could ever have one), but this rng based crit shouldn't be such a core stat like it is right now as its bad for a competitive game. I wanna see adcs having more items based around the enemy comp. Sure you could argue lw vs tanks but most people build it anyway its so cost efficient.
. I could see a similar item falling into a slot like
or
where it's
plus 
since it gives them shield at start of fight.
Which is as effective if not more. Rageblade more aimed at fighters who are less likely to get deleted shot if low. So they can make most use out of it. Paired with say 
, damage should be least of your worries. Now that there's no more lifesteal Zeke. We can afford to replace some ad with lifesteal bit more.
is just bad there are so many better items you could be using in it's place that i bet would make TF jungle even better