High individual summoner performance limiting LP lost in ranked games

A Chicken Pie··14 votes·1,486 views

So I had an idea. I am fed up with getting S ranks on champions in ranked games, only to lose because of one or two players either having bad games or just not being as skilled in games. I believe that since champion performance has come in, that the amount of LP you lose should be limited for example if you get an S rank in a ranked game but still lose.

Perhaps if you get an S on a lost game, limiting to the LP lost to 8-10 instead of 18. Isn't this a fairer way of allowing the better players to climb the ladders?

12 Comments

Sniperkaj4 votes

This is such a good idea. I don't think it will ever happen that a player tries to get S instead of winning the game - do u want +18 LP or -10 LP? And if you extended it to subtract even more LP for players who ended up with a very bad grade, it would discourage constantly fighting and feeding when you are behind, thus making games far easier to carry. It would hurt boosting, as the booster would get a lot of "free" LP while the boosted would lose a lot of extra LP.

This could easily apply for victories too, meaning if someone played flawless and really carried, he would get a little more LP than his mediocre teammates. Not a lot. Just a little, extra reward.

MunchCrunchLunch2 votes

your logic is stupid. try to get an S instead of winning the game? how the fuck do you climb then?

A Chicken Pie2 votes

He said that it wouldn't be that way.

PONIMAYU2 votes

No it's not, you dont gain LP by getting an S, you just loose less, at the moment you loose the same amount LP regardless of you actual skill level & performance just by the fact that you lost which despite it being a team game is to some extent unfair because people might be having a bad day or just generally a boosted animal heavily influencing a loss.

DeadJazzy4 votes

100% agree, i've forever found it irritating that my rank is based off the performance of 4 other people and not just me. By making us lose 50% less LP or something for out performing everyone else on our and the enemy team but still losing, this would surely create a fairer ranking system.

And for those of you saying its a team effort, answer this "How can you have a team effort when you don't even have an effective way of communicating with eachother"

Voice coms or change the way the ranking system works so individuals aren't punished for the mistakes of others.

P.S. i dont care about losing games, i do care about being punished because my ADC and support don't like eachother so they flame / feed and AFK

Darth Sidiouss3 votes

This idea been posted before and needs to put in because despite being a "team game" individuals drop and go up in the ladder not everyone together. RIOT pls

Nekomancer Yuki3 votes

tbh this is one of the best ideas i have seen here XD, as long as it doesnt affect your mmr

PiVoRx3 votes

Riot: "ABUSABLE"

RengClaw2 votes

not a good idea its a team effort

Skias1 votes

{quoted}

not a good idea its a team effort

I thought everyone was pining for SoloQ because its the solo experience? Now its all about having a team and making it a team effort?

Ethan Allen2 votes

This is about the same idea my friend and I came up with a few days ago. This would be nice since despite this game being a "team" game playing as a team is the best way to lose half of the time. In solo Q you can't rely on anyone. You can't do what you could in a higher ELO because no one follows up.
Being a support main it is super hard to begin with. You know it is hard when you get zoned as support and you lose the game because of it. Feels Bad Man

Skias1 votes

I love this idea. Great one. I have no idea how long it would take riot to implement it, but it is a fantastic idea.

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