Mark thoughts

j j·4/29/2015, 4:35:12 PM·7 votes·856 views

Mark is really good for aram. It gives champions that were unviable (mostly melee tanks or bruisers, or squishy assassins) to actually partake in initiation or getting a chance to be apart of the game. The spell has good counter play because of how slow it travels. So, people who get stuck with rammus, volibear, singed after feel relevant and even udyr. The problem I experience time and time again is the enemies would always have vast amounts of cc such as slows, roots, stuns. etc. which made initiating impossible and completely ruined the opportunity for those champions to be viable in the gamemode. I normally am against mobility but everyone knows that feeling of getting udyr and face palming because you knew you were 90% of the time useless to your team. It's also good for champions that already did fine with flash but relied heavily on flash so were truly useful only 4 times a match. (5 mins per flash ish avg game 20 mins)

My only complaint on mark is the cool down is ridiculously low. Mark serves as an offensive summoner ability that should probably land in the 45 second to 1 min cool down area. The enemy should not be bombarded by mark endlessly. It should not be a skill you throw around hoping to hit somebody just so you go in. It should be planned and executed as if you were using a longer cool down summoner spell. Mark is valuable for initiation, assassinating, and all over just catching up to an enemy. It should be used in it's most valuable uses. Not tossed around because the cool down is low. That's my only problem. Usually I am really upset with changes riot implements but this is actually something that was much needed and healthy for aram. Really impressed now please nerf the damage a bit and increase the cool down.

12 Comments

junglerboy164/29/2015, 4:51:11 PM3 votes

I 100% agree about the cooldown. I'm all for making melee champs able to stand toe-to-toe with ranged poke champs, but they've basically ruined ARAM's tension and moments of intenseity, because everyone is constantly hucking snowballs at each other and it is now even more about how fast you can dodge a skill shot. If they made it work like this: "45 second cooldown, reduced by 30 seconds if you both hit and dash to a mark." then it would be much better, but right now, it is far too spammy and thoughtless and took away a lot of what made real ARAM fun.

Madman3574/29/2015, 5:37:38 PM2 votes

This spell is stupid. I understand the want to make certain champions actually viable in ARAM, but this ability isn't the way to do it. I feel like many champions are balanced around not having an instant gap closer, so giving them one that can be used in tandem with Flash is just stupid. It also seems to have a pretty damn short cooldown considering what it is, so I feel this ability seriously needs to be reworked already. Honestly I never felt like I was worthless in ARAM with any champion, be it Rammus or Garen or Volibear because all of these champions have some means of gap close even if its just a ms increase.

Señor Karthus4/29/2015, 7:41:53 PM2 votes

ARAM made ultra ranged champions op. Now they can get caught by otherwise "useless" ARAm champions that rely on get close to their victims. That's why Poro King was awesome.

YOU BEEN WARNED4/29/2015, 7:29:36 PM1 votes

How many skillshot summoner spells do we have in the game?

Pro tip: only 1.

If you're looking to nerf this spell, the only thing that should be nerfed for the sake of fun is it's damage.

Delioth4/29/2015, 11:55:26 PM1 votes

Agreed, the fact that it's on a 20 second CD makes it feel like the CD refund for going in on it just isn't useful... I mean, I can either go in on it for a 12 second CD, or I can not for a 17 second CD... and since my ult is at 15 seconds... why not wait?

troytech5/2/2015, 12:56:47 AM1 votes

its made the gametype into bullshit now.

mark needs to be nerfed

Gazragar5/7/2015, 12:44:40 AM

Full agreement on the CD suggestion. While it's a needed spell for melee that don't have a hard engage, having it on only a 20-second CD means that no strategy is required in using it, unlike other summoner spells.